Particles
Setup
Configure the special particle location bone
Open your .iaentitymodel
model file with Blockbench.
Create a new bone, it can have any name.
Rightclick on the bone and select "Bone Config"
Check the "Locator" option and press "Confirm".
Switch to "Animate" view.
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Select one of your animations.
Select the magic wand icon "Animate Effects"
Click on the + icon near "Particle" effect type to create a new particle keyframe.
Edit the values on the "Keyframe" panel.
Name: name of the particle, use the ingame Minecraft particle name.
Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
Speed: speed of the particle emission.
Count: amount of emitted particles.
XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with x y z in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.
Done
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