📓Denizen API

Needs ItemsAdder 3.2.4+

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Features

# Check if item is a custom item
player.item_in_hand.is_ia_item
# Check if item is a custom block
player.item_in_hand.is_ia_block
# Get item namespaced id
player.item_in_hand.ia_namespaced_id

# Place a custom block.
# Syntax set_custom_block [<location>|...] [<namespaced_id>]
set_custom_block <context.location> ruby_block 
# Check if block is a custom block
context.location.is_ia_block
# Get block namespaced id
context.location.ia_namespaced_id

Examples

my_world_script:
    type: world
    events:
        after player left clicks block:
            - narrate " "
            - if <player.item_in_hand.is_ia_block>:
                - narrate "Left click item is a custom block! <&6><player.item_in_hand.ia_namespaced_id>"
            - else:
                - narrate "Left click item is NOT a custom block! <&7><player.item_in_hand.material>"
            - narrate " "
        after player right clicks block:
            - if <player.is_sneaking>:
                - set_custom_block <context.location> ruby_block 
            - else:
                - narrate " "
                - if <player.item_in_hand.is_ia_item>:
                    - narrate "Right click item is a custom item! <&6><player.item_in_hand.ia_namespaced_id>"
                - else:
                    - narrate "Right click item is NOT a custom item! <&7><player.item_in_hand.material>"

                - if <context.location.is_ia_block>:
                    - narrate "Interacted block is a custom block! <&6><context.location.ia_namespaced_id>"
                - else:
                    - narrate "Interacted block is NOT a custom block!"
                - narrate " "

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