Denizen API
Last updated
Last updated
Needs ItemsAdder 3.2.4+
# Check if item is a custom item
player.item_in_hand.is_ia_item
# Check if item is a custom block
player.item_in_hand.is_ia_block
# Get item namespaced id
player.item_in_hand.ia_namespaced_id
# Place a custom block.
# Syntax set_custom_block [<location>|...] [<namespaced_id>]
set_custom_block <context.location> ruby_block
# Check if block is a custom block
context.location.is_ia_block
# Get block namespaced id
context.location.ia_namespaced_id
my_world_script:
type: world
events:
after player left clicks block:
- narrate " "
- if <player.item_in_hand.is_ia_block>:
- narrate "Left click item is a custom block! <&6><player.item_in_hand.ia_namespaced_id>"
- else:
- narrate "Left click item is NOT a custom block! <&7><player.item_in_hand.material>"
- narrate " "
after player right clicks block:
- if <player.is_sneaking>:
- set_custom_block <context.location> ruby_block
- else:
- narrate " "
- if <player.item_in_hand.is_ia_item>:
- narrate "Right click item is a custom item! <&6><player.item_in_hand.ia_namespaced_id>"
- else:
- narrate "Right click item is NOT a custom item! <&7><player.item_in_hand.material>"
- if <context.location.is_ia_block>:
- narrate "Interacted block is a custom block! <&6><context.location.ia_namespaced_id>"
- else:
- narrate "Interacted block is NOT a custom block!"
- narrate " "