Mythicmobs

Custom 3D models for Mythicmobs mobs

Reskinning a Mythicmob mob

You can use a custom model as skin for any Mythicmob mob.

Changing the model

Create a new Mythicmobs mob configuration file in this path: plugins/MythicMobs/Mobs/ninja_skeleton.yml (you can decide the filename).

ninja_skeleton.yml
ninja_skeleton:
  Type: ZOMBIE
  Display: '&aNinja Skeleton'
  Health: 10
  Damage: 2
  Options:
    MovementSpeed: 0
    Silent: true
  Skills:
  - customentity{model=custom:ninja_skeleton} @self ~onSpawn
  - customentity{play=attack} @self ~onAttack
  - customentity{walk=b_walk} @self ~onAttack

In this example I'm changing the Mythicmobs mob skin to a ninja_skeleton skin.

customentity{model=MODEL NAME} @self ~onSpawn

Animations

As you can see I also added some Skills to replace the mob animation dynamically. {play=attack} is used to make the attack animation play, in this case when the entity attacks.

{walk=b_walk} is used to replace the mob walk animation b_walk which is an "angry" walk animation, because the mob has just attacked another entity and has a target.

Animation

  • customentity{idle=ANIMATION} To change the idle animation

  • customentity{walk=ANIMATION} To change the walk animation

  • customentity{attack=ANIMATION} To change the attack animation

  • customentity{death=ANIMATION} To change the death animation

  • customentity{play=ANIMATION} To play an animation right now

  • customentity{stop=ANIMATION} To stop the current animation

Bones

Visibility

Hide/show a bone programmatically

- bone{name=BONE;visible=TRUE/FALSE} TARGETER ~EVENT

Example: hiding a leg bone on a particular event

- bone{name=leftLeg;visible=false} @self ~onDamaged

Color

Change a bone color programmatically

- bone{name=BONE;color=COLOR} TARGETER ~EVENT

Default color (white): 16777215 Color picker

Example: changing color of a bone when the custom entity is damaged

- bone{name=leftLeg;color=16711790} @self ~onDamaged

Enchant glint

Show the enchant effect on a bone programmatically

- bone{name=BONE;enchant=TRUE/FALSE} TARGETER ~EVENT

Example: show the enchant effect on a bone when the custom entity is damaged

- bone{name=leftLeg;enchant=true} @self ~onDamaged

Apply the previous properties to every bone

- bone{all=true;PROPERTY=VALUE} TARGETER ~EVENT

Example: hide every bone when the custom entity is damaged

- bone{all=true;visible=false} @self ~onDamaged

Mounting a bone

- mountentity{bone=BONE;locked=TRUE/FALSE;control=TRUE/FALSE} TARGETER ~EVENT

Example: mounting a custom entity on right click, disable SHIFT to dismount (not working on < 1.16 clients) and disable entity control with WASD.

- mountentity{bone=mountbone;locked=true;control=false} @trigger ~onInteract

Dismounting

Removing passengers from some mount bones

- dismountentity{bones=BONE1,BONE2,BONE3} TARGETER ~EVENT

Removing passengers from a single mount bone

- dismountentity{bones=BONE1} TARGETER ~EVENT

Removing passengers from all the mount bones

- dismountentity{all=true} TARGETER ~EVENT

Examples:

- dismountentity{bones=mount1,mount2} @self ~onDamaged
- dismountentity{all=true} @self ~onDamaged

Bone Targeter

Bone targeter returns the location of the specified bone.

@bone{bone=BONE}

Example: play a particle each 3 ticks on the bone center.

- effect:particles{vd=50;p=end_rod;amount=10;speed=0;hS=0.2;vS=0.2;repeat=270;repeatInterval=1} @bone{bone=rightArm} ~onTimer:3

Final result

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