Mythicmobs
Custom 3D models for Mythicmobs mobs
You can use a custom model as skin for any Mythicmob mob.
This plugin doesn't require Mythicmobs to work, but some servers might need to use it to create custom bosses and similar.
This requires ItemsAdder 3.2.1-beta1 or greater
Create a new Mythicmobs mob configuration file in this path:
plugins/MythicMobs/Mobs/ninja_skeleton.yml
(you can decide the filename).Do not use
PLAYER
as type, it causes issues with head/body rotation.ninja_skeleton.yml
ninja_skeleton:
Type: ZOMBIE
Display: '&aNinja Skeleton'
Health: 10
Damage: 2
Options:
MovementSpeed: 0
Silent: true
Skills:
- customentity{model=custom:ninja_skeleton} @self ~onSpawn
- customentity{play=attack} @self ~onAttack
- customentity{walk=b_walk} @self ~onAttack
In this example I'm changing the Mythicmobs mob skin to a
ninja_skeleton
skin.customentity{model=MODEL NAME} @self ~onSpawn
As you can see I also added some Skills to replace the mob animation dynamically.
{play=attack}
is used to make the attack animation play, in this case when the entity attacks.{walk=b_walk}
is used to replace the mob walk animation b_walk
which is an "angry" walk animation, because the mob has just attacked another entity and has a target.customentity{idle=ANIMATION}
To change the idle animationcustomentity{walk=ANIMATION}
To change the walk animationcustomentity{attack=ANIMATION}
To change the attack animationcustomentity{death=ANIMATION}
To change the death animationcustomentity{play=ANIMATION}
To play an animation right nowcustomentity{stop=ANIMATION}
To stop the current animation
Hide/show a bone programmatically
- bone{name=BONE;visible=TRUE/FALSE} TARGETER ~EVENT
Example: hiding a leg bone on a particular event
- bone{name=leftLeg;visible=false} @self ~onDamaged
Change a bone color programmatically
- bone{name=BONE;color=COLOR} TARGETER ~EVENT
Example: changing color of a bone when the custom entity is damaged
- bone{name=leftLeg;color=16711790} @self ~onDamaged
Show the enchant effect on a bone programmatically
- bone{name=BONE;enchant=TRUE/FALSE} TARGETER ~EVENT
Example: show the enchant effect on a bone when the custom entity is damaged
- bone{name=leftLeg;enchant=true} @self ~onDamaged
- bone{all=true;PROPERTY=VALUE} TARGETER ~EVENT
Example: hide every bone when the custom entity is damaged
- bone{all=true;visible=false} @self ~onDamaged
- mountentity{bone=BONE;locked=TRUE/FALSE;control=TRUE/FALSE} TARGETER ~EVENT
Example: mounting a custom entity on right click, disable SHIFT to dismount (not working on < 1.16 clients) and disable entity control with WASD.
- mountentity{bone=mountbone;locked=true;control=false} @trigger ~onInteract
Warning: if you want to manually handle mounts like this you have to set this property in the ItemAdder configuration of your custom entity:
mount_on_interact: false
info:
namespace: custom
entities:
testmm:
display_name: "testmm"
type: ZOMBIE
model_folder: entity/testmm
speed:
movement: 0.25
flying: 0.25
mount_on_interact: false
Removing passengers from some mount bones
- dismountentity{bones=BONE1,BONE2,BONE3} TARGETER ~EVENT
Removing passengers from a single mount bone
- dismountentity{bones=BONE1} TARGETER ~EVENT
Removing passengers from all the mount bones
- dismountentity{all=true} TARGETER ~EVENT
Examples:
- dismountentity{bones=mount1,mount2} @self ~onDamaged
- dismountentity{all=true} @self ~onDamaged
Bone targeter returns the location of the specified bone.
@bone{bone=BONE}
Example: play a particle each 3 ticks on the bone center.
- effect:particles{vd=50;p=end_rod;amount=10;speed=0;hS=0.2;vS=0.2;repeat=270;repeatInterval=1} @bone{bone=rightArm} ~onTimer:3
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Last modified 1yr ago