Head
You can specify a bone to be marked as head and rotate automatically when the base entity AI rotates its head.
Setup
Configure the head bone
Open your .iaentitymodel
model file with Blockbench.
Select the base bone of the head.

Rightclick on the bone and select "Bone Config"

Check the "Head" option and press "Confirm". You can also decide max angles for X and Y rotation.

The head bone is now marked as head, as you can see (the smiley face is the head bone).

Done
Now you have to export the model as usual.
Entity creationLast updated
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