Behaviours List

Behaviours

block_trade_machine

Tells ItemsAdder that this item is a trade machine. You will be able to trade item with this machine like a villager

Properties:

  • enabled (boolean)

  • title (string)

  • gui_texture (object): Reskin your trading GUI with a custom texture. Keep in mind that the title will be removed if you reskin this GUI.

  • trades_list (object): List of the trades this machine accepts

    • change_me (object): Trade recipe

      • ingredients (object): Ingredients needed for this recipe

        • slot1 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

        • slot2 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

      • result (object): Resulting item for this recipe

        • item (string): Vanilla / ItemsAdder custom item

        • amount (integer)

    • change_me_2 (object): Trade recipe

      • ingredients (object): Ingredients needed for this recipe

        • slot1 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

        • slot2 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

      • result (object): Resulting item for this recipe

        • item (string): Vanilla / ItemsAdder custom item

        • amount (integer)

    • change_me_xxx (object): Trade recipe

      • ingredients (object): Ingredients needed for this recipe

        • slot1 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

        • slot2 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

      • result (object): Resulting item for this recipe

        • item (string): Vanilla / ItemsAdder custom item

        • amount (integer)

complex_furniture

Creates a complex furniture using a custom entity. They can be animated and have more rotations steps (not limited to 22.5 degrees).

Properties:

  • enabled (boolean)

  • entity (string): Custom entity ID

  • static (boolean): (default false) if the model is static, it will not be animated.

  • light_level (integer): Set this to make the furniture emit light.

  • solid (boolean): (default false) Solid furniture. Uses BARRIER block to simulate collisions.

  • permission_suffix (string): Partial permission used to allow a player to place/break the complex furniture. For example example.ceiling_fan is a suffix permission for ia.user.complex_furniture.break.example.ceiling_fan.

  • sound (unknown)

  • drop_when_mined (boolean): (default true) This option allows you to avoid furniture from being dropped when broken by players.

  • max_per_chunk (integer): Maximum number of complex furniture that can be placed in a chunk. Overrides the config.yml setting max_per_chunk.

  • placement_offset (object): Offset the placement of the complex furniture.

    • ceiling (number): Offset the placement of the complex furniture on the ceiling. Can be positive or negative.

    • floor (number): Offset the placement of the complex furniture on the floor. Can be positive or negative.

    • wall (number): Offset the placement of the complex furniture on the wall. Can be positive or negative.

entity_summoner

Spawn a specific vanilla entity or custom entity on interaction. Similar to the vanilla spawn egg

Properties:

  • enabled (boolean)

  • entity (unknown)

  • max_per_chunk (integer): Maximum number of entities that can be spawned in a chunk.

  • decrement_durability (boolean): Decrement the item durability when the entity is spawned.

  • decrement_amount (integer): (default 1) amount of durability to decrement when the entity is spawned.

fuel

Tells ItemsAdder that this item is a custom fuel. You will be able to place a this item in furnaces. PLEASE MAKE SURE TO USE ONLY MATERAILS THAT ARE ALREADY FUEL IN MINECRAFT! For example COAL, COAL_BLOCK, LAVA_BUCKET...

Properties:

  • enabled (boolean)

  • burn_ticks (integer): Duration of the fuel in ticks (20 ticks = 1 second). Vanilla COAL burns for 1600 ticks

  • machines (array): List of the machines that will accept this fuel

  • machines (array): List of the machines that will accept this fuel Possible values: FURNACE, BLAST_FURNACE, SMOKER

furniture

Tells ItemsAdder that this item is a furniture. You will be able to place it on rightclick and remove it attacking the placed entity.

Limitations of furnitures:

  • non solid furnitures can't receive interact events, they can only be removed using mouse left click but cannot be interacted with (only solid furnitures can get interact events).

  • max size of the hitbox is 3x3x3 for performance reasons

Properties:

  • enabled (boolean)

  • entity (string): Type of entity to use to create this furniture.

  • gravity (boolean): If the furniture has gravity

  • small (boolean): If the furniture is small or big, be sure to base your 3D model on this setting. Resize your model using Blockbench accordingly

  • fixed_rotation (boolean): If the furniture has fixed rotation (to place it precisely, for example use it for a wall picture)

  • light_level (integer): Set this to make the furniture emit light.

  • shift_interact_rotate (boolean): Default is true. If true the custom item_frame furniture can be rotated on shift interaction (right-click).

  • solid (boolean): If the furniture is solid. ItemsAdder will add hitbox made of BARRIER blocks to simulate furniture collisions. You can customize hitbox size using 'hitbox' property.

  • hitbox (object): This is the hitbox of the furniture. Hitbox is the area that the player can click to remove the furniture. It can be solid if 'solid' property is 'true'

    • length (number)

    • width (number)

    • height (number)

    • length_offset (number)

    • width_offset (number)

    • height_offset (number)

  • opposite_direction (boolean): Makes the model rotate 180 degrees automatically when placed

  • permission_suffix (unknown)

  • sound (unknown)

  • placeable_on (object): You can decide the valid placement locations of the furniture. THIS IS VALID ONLY FOR item_frame FURNITURE!

    • walls (boolean)

    • ceiling (boolean)

    • floor (boolean)

  • drop_when_mined (boolean): This option allows you to avoid furniture from being dropped when broken by players.

  • display_transformation (object): item_display property that allows to resize, move or rotate the model freely.

    • adjust_legacy_model (string): Fixes models created for item_frame or armor_stand to work correctly with item_display without having to adjust all models manually.

    • transform (string)

    • right_rotation (object): Rotate the model. Use axis_angle or quaternion, not both.

    • left_rotation (object): Rotate the model. Use axis_angle or quaternion, not both.

    • translation (object)

      • x (number)

      • y (number)

      • z (number)

    • scale (object)

      • x (number)

      • y (number)

      • z (number)

furniture_sit

Tells ItemsAdder that this item is a chair. You will be able to sit on it rightclicking the furniture hitbox.

Properties:

  • enabled (boolean)

  • sit_height (number): Height of the sit position

  • opposite_direction (boolean): Default: true. Enable if you want the player rotate of 180 degrees when they sit on this furniture.

  • sit_all_solid_blocks (boolean): Default: true. Enable if you want the player to be able to sit on every BARRIER block of the furniture (for multi-seats chairs). This works only on solid furnitures!

  • passenger_front_view_on_sit (boolean): Default: true. Rotate the player to face the front of the furniture when they sit on it.

  • passenger_rotate_body (boolean): Default: false. Rotate the player body while sitting on the furniture.

furniture_trade_machine

Tells ItemsAdder that this item is a trade machine. You will be able to trade item with this machine like a villager

Properties:

  • enabled (boolean)

  • title (string)

  • gui_texture (object): Reskin your trading GUI with a custom texture. Keep in mind that the title will be removed if you reskin this GUI.

  • trades_list (object): List of the trades this machine accepts

    • change_me (object): Trade recipe

      • ingredients (object): Ingredients needed for this recipe

        • slot1 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

        • slot2 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

      • result (object): Resulting item for this recipe

        • item (string): Vanilla / ItemsAdder custom item

        • amount (integer)

    • change_me_2 (object): Trade recipe

      • ingredients (object): Ingredients needed for this recipe

        • slot1 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

        • slot2 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

      • result (object): Resulting item for this recipe

        • item (string): Vanilla / ItemsAdder custom item

        • amount (integer)

    • change_me_xxx (object): Trade recipe

      • ingredients (object): Ingredients needed for this recipe

        • slot1 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

        • slot2 (object)

          • item (string): Vanilla / ItemsAdder custom item

          • amount (integer)

      • result (object): Resulting item for this recipe

        • item (string): Vanilla / ItemsAdder custom item

        • amount (integer)

gun

Tells ItemsAdder that this item is a gun. You will be able to shot and reload it.

Properties:

  • enabled (boolean)

  • projectile (string): Vanilla / ItemsAdder custom item

liquid_bucket

Tells ItemsAdder that this item is a liquid bucket. You will be able to place a custom liquid and get it back.

Properties:

  • enabled (boolean)

  • name (string): Liquid identifier.

music_disc

(Deprecated) Tells ItemsAdder that this item is a music disc. You will be able to put it inside a jukebox and make it play a song. NOTE: This should be considered old and you should use the new jukebox_disc property instead.

Properties:

  • enabled (boolean)

  • song (object): Song properties

    • name (string): Specify a song name you defined in the songs.json file. Please refer to the tutorial here: https://itemsadder.devs.beer/plugin-usage/adding-content/sounds

    • description (string): Description of the song. This will be shown in Actionbar when you put the disc inside a jukebox

vehicle

Tells ItemsAdder that this item is a vehicle. You will be able to sit on it and move around / in air. You can also set fuel settings.

Properties:

  • enabled (boolean)

  • sit_height (number): Height of the sit position

  • fixed_rotation (boolean): If the vehicle has fixed rotation (to place it precisely)

  • small (boolean): If the vehicle is small or big, be sure to base your 3D model on this setting. Resize your model using Blockbench accordingly

  • step_height (number): Autojump height

  • speed (object): Different speed of the vehicle based on actions

    • drive (number): Normal drive speed

    • jump (number): Jump speed

    • fly (number): Fly speed

  • sound (unknown)

  • fuel (object): Fuel settings

    • start (number): Start fuel value when you craft/get this vehicle

    • max (number): Max fuel value this vehicle can reach

    • items (unknown): Vehicle accepted fuel vanilla materials/custom items. You can set any Vanilla material or your custom items. (it won't autocomplete everything here, just some examples)

  • hitbox (object): Size of the vehicle. This is the hitbox used when you drive the vehicles (hit walls/blocks).

    • length (number)

    • width (number)

    • height (number)

  • smoke (object): Exhaust smoke effect

    • amount (number)

    • x (number)

    • y (number)

    • z (number)

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