Introduction
Main features
Blockbench extension to convert models
Protection
No one can edit your pack and resell it as the Blockbench project is not required to share your resource online
Completely Async, no TPS drops
Optimized for big servers
Damage animation
Fire animation when entity is on fire
Animate size of bones
Animate rotation of bones without angles limitations
Multiple mount seats
Play sounds and particles in animations
Show entity hands equipment
Custom hitbox
Smooth movements
MythicMobs compatibility
Citizens compatibility
Limitations
Hitbox of Citizens NPCs can't be changed for now, it's a Citizens limitation
v3 limitations
Head bone rotation works only if the mob head is not too far from the center of the body
Pressing SHIFT on flying mobs to move down works only on 1.15, 1.17 and 1.18 clients as 1.16 clients have this bug: https://bugs.mojang.com/browse/MC-202202 . 1.16 clients will see players flying if they press SHIFT while on a flying entity while they should still be riding the entity.
This plugin uses multiple entities to create the animation. Network delay can cause slight animation glitches. It can cause a little lag on servers if you spawn too many entities around players and if your models have too many bones. (NOTE: this plugin is highly optimized so you won't get lag if your server is not a potato)
Installing the Blockbench extension
Before continuing:
Make sure you're running Blockbench 4.1.5 or greater
Make sure you're running the latest ItemsAdder and latest ItemsAdder Blockbench extension
Download Blockbench (don't use the web app).

Download the official extension.

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