Font Images (advanced)
Using specific a character
ItemsAdder will automatically decide the custom character for you if you don't include the symbol
property at all.
You don't have to worry about it for each emoji
/font_image
, but if you really need to specify a custom character to be used for the custom font_image
you can use the special property symbol
.
Example
Minecraft will show the smile emoji every time you write 鄿
in chat.
Creating font images manually
Create a default.json
file and handle it on your own.
Some servers may require font images to be created manually for various reasons, for example:
you don't want ItemsAdder to manage the fonts
you want to use a custom namespace and custom font name for some custom characters
you want to manage them on your own
Creating a custom character
Create or edit the file assets/minecraft/font/default.json
in your resourcepack.
If you have more entries you have to add a ,
after the previous entry, for example:
Using a customized json file name
By using a customized json font file you can separate the default font characters from your custom characters.
To do so you just have to create a new json and call it whatever you want, for example my_font.json
.
The complete path will be: assets/minecraft/font/my_font.json
.
Using a customized json namespace
If you want to further organize your pack you can use a customized namespace for your font file.
To do so you have to create a folder inside assets
folder and use it instead of minecraft
folder.
The complete path will be (for example): assets/your_namespace/font/my_font.json
.
Showing the customized namespace/font name in-game
If you customized the font namespace and/or the font name you have to use a special syntax to show your images in-game.
Example if you set both custom namespace and custom font name:
/tellraw @a [{"text":"Test message!","font":"your_namespace:my_font"}]
Example if you set only custom font name:
/tellraw @a [{"text":"Test message!","font":"my_font"}]
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