Font Images (advanced)

This is a tutorial for advanced users

Using specific a character

ItemsAdder will automatically decide the custom character for you if you don't include the symbol property at all.

You don't have to worry about it for each emoji/font_image, but if you really need to specify a custom character to be used for the custom font_image you can use the special property symbol.

Example

smile:
  permission: smile
  show_in_gui: true
  path: "font/emoji/smile.png"
  symbol: "鄿"
  scale_ratio: 9
  y_position: 8

Minecraft will show the smile emoji every time you write in chat.

Creating font images manually

Create a default.json file and handle it on your own.

Some servers may require font images to be created manually for various reasons, for example:

  • you don't want ItemsAdder to manage the fonts

  • you want to use a custom namespace and custom font name for some custom characters

  • you want to manage them on your own

Creating a custom character

{
   "file":"image_test.png",
   "chars":[
      "\uE250"
   ],
   "height":8,
   "ascent":9,
   "type":"bitmap"
}

Create or edit the file assets/minecraft/font/default.json in your resourcepack.

default.json
{
   "providers":[
      {
         "file":"image_test.png",
         "chars":[
            "\uE250"
         ],
         "height":8,
         "ascent":9,
         "type":"bitmap"
      }
   ]
}

If you have more entries you have to add a , after the previous entry, for example:

{
   "providers":[
      {
         "file":"image1.png",
         "chars":[
            "\uE233"
         ],
         "height":8,
         "ascent":9,
         "type":"bitmap"
      },
      {
         "file":"image_test.png",
         "chars":[
            "\uE250"
         ],
         "height":8,
         "ascent":9,
         "type":"bitmap"
      }
   ]
}

Using a customized json file name

By using a customized json font file you can separate the default font characters from your custom characters.

To do so you just have to create a new json and call it whatever you want, for example my_font.json. The complete path will be: assets/minecraft/font/my_font.json.

Using a customized json namespace

If you want to further organize your pack you can use a customized namespace for your font file. To do so you have to create a folder inside assets folder and use it instead of minecraft folder. The complete path will be (for example): assets/your_namespace/font/my_font.json.

Showing the customized namespace/font name in-game

If you customized the font namespace and/or the font name you have to use a special syntax to show your images in-game.

Example if you set both custom namespace and custom font name:

/tellraw @a [{"text":"Test message!","font":"your_namespace:my_font"}]

Example if you set only custom font name:

/tellraw @a [{"text":"Test message!","font":"my_font"}]

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