JSpp
Warning
This scripting feature is a work-in-progress (WIP) and subject to change in future updates. Always check the latest documentation for updates and compatibility.
.jspp
.jsppThis scripting mode uses Java under the hood but allows some JavaScript-inspired syntax for convenience.
Advantages:
Requires less code: common imports are automatically resolved.
Faster to write.
Disadvantages:
No debugger.
Autocomplete is not precise and mostly missing.
The intellisense is not always reliable on errors.
Hard to identify and fix bugs in your code.
✅ Syntax Basics
Semicolons (
;) are mandatory at the end of each statement, like in Java.You can use
const,let, orvarto declare variables.Supports lambda expressions and Java class imports.
🌟 Script Variables
Scripts inherit several predefined variables from the event that triggered the script. These variables are automatically available in your script and are prefixed with a $ to avoid name conflicts:
$plugin: The plugin instance.$event: The event that triggered the script.$player: The player involved in the event (if applicable).$customStack: The custom item stack involved (if applicable).$itemStack: The standard item stack involved (if applicable).$customEntity: The standard custom entity involved (if applicable).
The generated Java class for the script includes a main function with the following signature:
Or the following signature if a custom entity script:
📝 Note: This structure is currently fixed and cannot be modified. Ensure your scripts are designed to work within this framework.
⏳ Delays
Use the delay(ticks, () -> { ... }) function to delay execution.
1 second = 20 ticks
📦 Importing Java Classes
You can import external classes using the import keyword with quotes:
❌ Cancelling The Event
You can cancel the current event using:
🔧 Utility Functions
🧱 ItemStack Utilities
🧍 Player Held Item
🧱 Block Utilities
💬 Messaging and Logging
↺ Casting
Exactly how it works in Java.
📌 Best Practices
Use
delay()for animations or delayed feedback.Always check
isCustom()before modifying custom items or blocks.Log actions with
log()during debugging.Use
cancelEvent()to prevent default behavior when handling interactions.
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