# This behaviour allows you to open a trade GUI with the following items
# For example black_fishing_rod and red_fishing_rod
permission: "mypermission.trade.example" # <--- this is optional
gui_texture: ###THIS IS OPTIONAL, use it only to retexture the GUI
left: customization_table_left
right: customization_table_right
# ....... it's the same as block_trade_machine
# When you rightclick with that item it will be placed on the ground with an
# armorstand. The armorstand will have the item as helmet and will be invisible.
entity: armor_stand # you can also use item_frame (works better on 1.16+)
opposite_direction: false #makes the model rotate 180 when placed
# If you add this behaviour and "furniture" behaviour you will be able to sit
# on the furniture at the defined height.
opposite_direction: true #default is true
# Sit on every BARRIER block of the furniture (for multi-seats chairs)
sit_all_solid_blocks: false
# Allows you to use this item as a gun. You can decide which projectile must
# be hold on left hand in order to shot.
projectile: itemsadder:clip
# Allows you to use the current item as hat (same vanilla helmet behaviour)
# Allows you to make the item stay in player inventory on death
# Allows you to use the current item as a vanilla music disc.
# Remember that you will have to create a custom sound to be able
name: "itemsadder:music_disc.cdk_sunday"
description: "Cdk - Sunday"
# Allows you to use the current item as a ridable vehicle