Events and Actions

Make your entities more interactive by performing actions when specific events occur. This is similar to the custom items events and actions.

New actions and events will be implemented in the future. This is a new feature so it's still a work in progress.

Events

interact

Actions executed when a player interacts with a custom entity.

attack

Actions executed when a custom entity attacks another entity.

attacked

Actions executed when a custom entity is attacked by another entity.

damaged

Actions executed when a custom entity takes damage.

death

Actions executed when a custom entity dies.

Actions

summon_entity

Summon a custom entity.

  • entity the entity ID

  • max_per_chunk the max amount of entities of this type to be allowed to spawn in the current chunk

execute_command

Execute a command.

  • command the command to execute

  • as_console if the command must be executed as console (true by default)

  • silent if the command must send a message or not on execution

  • flow_success_if_message_contains The plugin can't automatically identify plugins commands success/fail status, so you have to specify a text that can help the plugin to identify the command status.

Common action properties

delay

Delay before executing this action.

flow

Advanced options to change the flow of actions for this event section. Refer to the VSCode extension to get more info.

permission

Permission required to run this action.

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