Bow
The bow animates as you pull it, this allows you to have a single texture/model for each of these states.
It is very important to set the textures to your bow item that should have set them to avoid problem with missing texture:
To use the status textures, you need to add suffixes to your model filename or texture.
If you plan to use textures (png) you had to set generate: true
.
If you plan to use models (json) you have to set generate: false
, as you already have the models.
Suffixes for items
BOW
_0
- First pulling state_1
- Second pulling state_2
- Third pulling state
FISHING_ROD
_cast
- Shows a fishing rod when it is cast
SHIELD
_blocking
- Shows a shield model when you are blocking with it
BUNDLE
_filled
- Displays a bundle when it is filled
Adding item states using suffixes (bow)
Firstly you need to create three pulling states for our bow

Save them, drop to the directory where is your original bow texture and add suffixes to your textures like this:
I put them into contents/myitems/textures/item/
folder of my resourcepack.

Done
You have working bow with item states

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