Entity creation

New advanced method to create custom mobs/entities

Do not abuse the spawning of these mobs. The plugin is very optimized but it can cause lag if you are crazy enough to spawn 600+ entities in front of a player.

Main features

  • Blockbench extension to convert models

  • Completely Async, no TPS drops

  • Optimized for big servers

  • Damage animation

  • Fire animation when entity is on fire

  • Animate size of bones

  • Animate rotation of bones without angles limitations

  • Multiple mount seats

  • Play sounds and particles in animations

  • Show entity hands equipment

  • Custom hitbox

  • MythicMobs compatibility

  • Citizens compatibility

Limitations

  • Head bone rotation works only if the mob head is not too far from the center of the body

  • Pressing SHIFT on flying mobs to move down works only on 1.15, 1.17 and 1.18 clients as 1.16 clients have this bug: https://bugs.mojang.com/browse/MC-202202 . 1.16 clients will see players flying if they press SHIFT while on a flying entity while they should still be riding the entity.

  • This plugin uses multiple entities to create the animation. Network delay can cause slight animation glitches. It can cause a little lag on servers if you spawn too many entities around players and if your models have too many bones. (NOTE: this plugin is highly optimized so you won't get lag if your server is not a potato)

  • Hitbox of Citizens NPCs can't be changed for now, it's a Citizens limitation

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