Entity Goals
You can customize entities brain by using goals.
Note
clear_all
is used to clear every base goal in the vanilla entity.
replace_vanilla
is used to clear any base goal of the same type in the vanilla entity.
Example
entities:
happy_creeper:
model_folder: entity/happy_creeper
type: ZOMBIE
can_sun_burn: false
eyes_height: 0.1
goals:
clear_all: true
move_to_block:
priority: 7
blocks:
- POPPY
attack_near:
priority: 8
entity: CREEPER
look_at_entity:
priority: 8
entity: PLAYER
melee_attack:
priority: 10
enabled: true
random_teleport_timed:
min_delay: 60
max_delay: 100
random_teleport_on_hit:
check_visibility: false
chance: 100
hurt_by_target:
enabled: true
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