specific_properties:block:placed_model:type:REAL_NOTEbreak_particles:BLOCKrotx:0roty:0drop_when_mined:truelight_level:12# make block emit light# tools you can't use to break block (accepts partial name of material/customitem)break_tools_blacklist: - WOODEN_PICKAXE - STONE_PICKAXE - IRON_PICKAXE# tools you can use to break block (accepts partial name of material/customitem)break_tools_whitelist: - DIAMOND_PICKAXE - PICKAXE - pickaxehardness:2blast_resistance:1# explosion resistance (by default is hardness * 3)no_explosion:false# totally immune from explosions, ignoring blast_resistancesound:# customizable sounds of the blockbreak:name:BLOCK_WOOD_BREAKvolume:1pitch:0.9place:name:BLOCK_WOOD_PLACEvolume:1pitch:0.9
placed_model
type
This property can have these value:
REAL_NOTE
Uses a real block (note_block), no lag, no entities, 100% real blocks.
Downsides:
no support for transparency.
Max of 750 blocks in total.
REAL
Uses a real block (mushroom), no lag, no entities, 100% real blocks. (although it's advised to use REAL_NOTE which is more stable).
Downsides:
Max of 191 blocks in total
REAL_TRANSPARENT
Uses a real block (chorus), no lag, no entities, 100% real blocks, also with transparency support!
Downsides:
Max of 63 blocks in total.
REAL_WIRE
Uses a real block (tripwire), no lag, no entities, 100% real blocks.
Downsides:
Max of 127 blocks in total.
TILE
Uses tile blocks (modified spawner with custom skin). It's not an entity but it have some downsides. Good thing is that you can create infinite blocks, there is no amount limit like REAL blocks.
Downsides:
Not a 100% real block, it's a retextured spawner.
Texture/model vanishes on high distance, so it will reveal the spawner vanilla texture.
It could cause clientside lag if A LOT of blocks are in the player field of view, but only on lowend PCs.
FIRE
This is a special type of block, it's the fire block.
Downsides:
Only a max of 14 custom fires are possible, so be sure to create only the ones you need.
REAL and REAL_NOTE are meant to be used for decorative blocks and ores.
TILE blocks for trade machines and machinery/rare decorative blocks.
You should not use TILE blocks for ores because it may cause a bit of lag on chunk generation. They are not adviced to be used for populators or decorators.
rotx and roty
This allows you to specify a rotation for a particular model. This is an option for expert users.
The specified rotation is STATIC, it's not dynamic. This is useful only if you want to create multiple variants of the same block without having to create a separate model manually.
placeable_on_water
This allows to make some blocks placeable directly on water surface.
placeable_on_lava
This allows to make some blocks placeable directly on lava surface.
placeable_on_other_real_wire
Set if the REAL_WIRE block can be placed on other REAL_WIRE blocks or not.
shift_up
This allows to make some blocks placed 1 block up. This is useful for REAL_WIRE blocks to create tall plants.
Older versions use cancel_drop with inverted true/false.
Controls if the block is dropped when mined. Useful if you have any mineral that will drop out of the block (loots), to avoid exploits.
drop_on_shears
Available since ItemsAdder 4.0.9.
Controls if the block is dropped when using shears.
drop_on_silk_touch
Available since ItemsAdder 4.0.9.
Controls if the block is dropped when using silk touch enchanted tools.
If you use silk touch enchanted tool to break the block you will still get the block but it won't drop any item from its loot
Tools blacklist and whitelist
You can set "_PICKAXE" so every pickaxe will match the list rule, also "_AXE" as the plugin checks if the material name contains the word you set in the rule.
It also works for custom items ids, so for example if you set "ruby_" every ruby tool will work (ruby_pickaxe, ruby_axe...)
Hardness of the block, it makes it more difficult to be mined.
Refer to my blocks to get some examples (check blocks.yml file inside itemsadder namespace).
You can set hardness to -1 to make the block break instantly.
blast_resistance
Explosion resistance (by default is hardness * 3).
no_explosion
Totally immune from explosions, ignoring blast_resistance.
sounds
hit, step and fall sounds require ItemsAdder 3.6.3b or greater.
This property allows you to enable permissions for the block place and block break events.
This setting is not specified by default because we want players to be able to break and place blocks freely.
Players would need explicit permissions if you specify these properties:
ia.user.block.break.iasurvival.ruby_ore
ia.user.block.place.iasurvival.ruby_ore
Use the official files editor to read all the properties
There are 2 ways to drop experience from your custom blocks.
1. Add the experience drop directly in the custom block creation
This has a downside, you can only set the experience drop to custom blocks, not to vanilla blocks.
2. Add the exp drop to loots
This is the best way because you can also apply this to vanilla blocks types and you can add as many as exp settings you want. This allows you to add more randomness and dynamicity to your drops.