Surface populators
Generate decorations on the world surface
With ItemsAdder you can generate decorations around the world to make your server more professional and original.
For example you can make new mushrooms, new little plants, rocks and decorations.


Creating a Surface Populator
Creating the configuration
For example let's create a rose which will spawn around the world.
info:
namespace: myitems
surface_decorators:
rose:
block: rose
bottom_blocks:
- DIRT
- GRASS_BLOCK
biomes:
- PLAINS
- SUNFLOWER_PLAINS
- RIVER
- MOUNTAINS
- MOUNTAIN_EDGE
- BIRCH_FOREST
- BIRCH_FOREST_HILLS
- TALL_BIRCH_FOREST
- TALL_BIRCH_HILLS
worlds:
- world
chance: 10
max_height: 255
min_height: 0
amount: 1As you can see I set some properties:
block is the ItemsAdder block to spawn as decoration.
bottom_blocks property is used to decide the block types on which the decoration can spawn.
biomes property is used to decide the valid biomes in which the decoration can spawn.
worlds property decides the worlds in which the decoration can spawn.
chance is the change of a decoration to spawn in each chunk of the world.
max_height is the max world height where the decoration can spawn.
min_height is the min world height where the decoration can spawn.
amount is the amount of blocks to spawn in the decorations group, for example you can set 5 to make a group of 5 decorations spawn one attached to the other.
Creating the block
Now you just have to create the block following the tutorial. You can use REAL_NOTE, REAL_WIRE REAL_TRANSPARENT and REAL blocks, depends on your needs.
Example
You can download the fully working addon here:

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