Advanced properties
You can also specify some special properties for your emotes.
To do so you have to create a new
.yml
file, which is not mandatory for emotes if you don't need to override these properties.hide_equipment
: If an equipment part of the player must be hidden.can_player_mode
: If the player can move during the animation.cancel_conditions
: The various actions which will make the animation stop.info:
namespace: test_emotes
emotes:
example_1:
id: example_1
enabled: false
hide_equipment:
helmet: true
mainhand: true
offhand: true
can_player_move: false
example_2:
id: example_2
cancel_conditions:
sneak: false
take_damage: false
deal_damage: false
in_air: false
hide_equipment:
helmet: false
mainhand: false
offhand: false
can_player_move: true
Last modified 2mo ago