Copy info:
namespace: my_items
items:
my_food:
enabled: true
display_name: My Food
resource:
material: COOKED_PORKCHOP
generate: true
textures:
- item/my_food
events:
eat:
feed:
amount: 7
saturation: 4
Copy info:
namespace: my_items
items:
my_drink:
enabled: true
display_name: My Drink
resource:
material: POTION
generate: true
textures:
- item/my_drink
specific_properties:
potion:
type: WATER
color: WHITE
item_flags:
- HIDE_POTION_EFFECTS
events:
drink:
feed:
amount: 1
saturation: 0
if you are using the thirst bar from he default assets, you can also add a drink event to increase the thirst bar.
Copy info:
namespace: my_items
items:
my_drink:
enabled: true
display_name: My Drink
resource:
material: POTION
generate: true
textures:
- item/my_drink
specific_properties:
potion:
type: WATER
color: WHITE
item_flags:
- HIDE_POTION_EFFECTS
events:
drink:
increment_player_stat:
name: thirst
amount: 5
feed:
amount: 1
saturation: 0
Copy info:
namespace: my_items
items:
my_food:
enabled: true
display_name: My Food
resource:
material: PAPER
generate: true
textures:
- item/my_food
consumable:
nutrition: 7
saturation: 4
Copy info:
namespace: my_items
items:
my_drink:
enabled: true
display_name: My Drink
resource:
material: PAPER
generate: true
textures:
- item/my_drink
consumable:
nutrition: 1
saturation: 0
if you are using the thirst bar from he default assets, you can also add a drink event to increase the thirst bar.
Copy info:
namespace: my_items
items:
my_drink:
enabled: true
display_name: My Drink
resource:
material: PAPER
generate: true
textures:
- item/my_drink
consumable:
nutrition: 1
saturation: 0
events:
drink:
increment_player_stat:
name: thirst
amount: 5