Execute actions
Execute commands on interact
You can do it by using the placed_furniture -> interact event.
items:
lamp:
display_name: "Lamp"
permission: myitems.decorative.lamp
lore:
- lore-decorative-item
resource:
material: PAPER
generate: false
model_path: lamp
behaviours:
furniture:
light_level: 13
solid: true
events:
placed_furniture:
interact:
execute_commands:
the_first_command:
command: help
as_console: falseIn this example you can see a furniture which will make the player execute the command /help when they interact with the furniture.
You can add more actions to the placed_furniture interaction event, not only execute_commands.
Open a trading menu on interact
energy_extractor:
display_name: display-name-energy_extractor
permission: energy_extractor
resource:
material: PAPER
generate: false
model_path: item/energy_extractor
behaviours:
furniture:
solid: true
furniture_trade_machine:
title: Energy Extractor
trades_list:
cobblestone:
ingredients:
slot1:
item: COBBLESTONE
amount: 64
result:
item: energy_orb
amount: 6
cobblestone_slab:
ingredients:
slot1:
item: COBBLESTONE_SLAB
amount: 64
result:
item: energy_orb
amount: 3In this example you can see how to attach a trading GUI to your furniture. This is useful to create custom machinery.
Make furniture consumable
Requires ItemsAdder 4.0.16+
items:
strawberry_pie:
name: Strawberry Pie
graphics:
texture: block/strawberry_pie
events:
interact:
right:
place_furniture:
furniture: strawberry_pie_full
decrement_amount: true
strawberry_pie_template:
template: true
name: Strawberry Pie
show_in_ia_gui: false
graphics:
model: block/strawberry_pie
icon: item/strawberry_pie
behaviours:
furniture:
enabled: true
entity: item_display
fixed_rotation: true
drop_when_mined: false
sound:
break:
name: block.wool.break
pitch: 0.8
volume: 0.6
place:
name: block.wool.place
pitch: 0.8
volume: 0.6
display_transformation:
transform: HEAD
translation:
y: 0.5
strawberry_pie_full:
variant_of: strawberry_pie_template
behaviours:
furniture_consumable:
hunger: 3
saturation: 0.6
furniture_list:
- strawberry_pie_slice1
- strawberry_pie_slice2
- strawberry_pie_slice3
- strawberry_pie_slice4
- strawberry_pie_slice5
- strawberry_pie_slice6
strawberry_pie_slice1:
variant_of: strawberry_pie_template
graphics:
model: block/strawberry_pie_slice1
strawberry_pie_slice2:
variant_of: strawberry_pie_template
graphics:
model: block/strawberry_pie_slice2
strawberry_pie_slice3:
variant_of: strawberry_pie_template
graphics:
model: block/strawberry_pie_slice3
strawberry_pie_slice4:
variant_of: strawberry_pie_template
graphics:
model: block/strawberry_pie_slice4
strawberry_pie_slice5:
variant_of: strawberry_pie_template
graphics:
model: block/strawberry_pie_slice5
strawberry_pie_slice6:
variant_of: strawberry_pie_template
graphics:
model: block/strawberry_pie_slice6In this example you can see how to make furniture go through a list of models, and fill the players hunger bar.
With this behaviour you can immitate things such as the vanilla cake.
When it has gone through the whole list, the furniture will disappear, so it's fully consumed.
strawberry_pie is used to show the 2D icon both in hand and in the inventory.
If you want to show the 3D model in hand and the 2D icon in the inventory, you can just use strawberry_pie_full to place your furniture.
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