Events

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What are events?

Events describe the time when something happen. You can make things happen (actions) when an event is triggered (play sound, execute command etc.)

List of events

  • block_break

  • attack

  • kill

  • interact.entity

  • interact.left

  • interact.left_shift

  • interact.right

  • interact.right_shift

  • interact_mainhand.left

  • interact_mainhand.left_shift

  • interact_mainhand.right

  • interact_mainhand.right_shift

  • interact_offhand.left

  • interact_offhand.left_shift

  • interact_offhand.right

  • interact_offhand.right_shift

  • drop

  • pickup

  • eat

  • drink

  • bow_shot

  • gun_shot

  • gun_no_ammo

  • gun_reload

  • book_write

  • book_read

  • fishing_start

  • fishing_caught

  • fishing_failed

  • fishing_cancel

  • fishing_bite

  • fishing_in_ground

  • wear

  • unwear

  • held

  • held_offhand

  • unheld

  • unheld_offhand

  • item_throw

  • item_hit_ground

  • item_hit_entity

  • placed_block.interact

  • placed_block.break

  • placed_armorstand.interact

  • placed_armorstand.break

  • placed_itemframe.interact

  • placed_itemframe.break

  • holding_item.player_damaged_by_entity

  • holding_item_offhand.player_damaged_by_entity

  • equipped_armor_item.player_damaged_by_entity

  • bucket_empty

  • bucket_fill

EXAMPLE

Why is it written like interact (dot) right? Below is a small example of how to correctly write it into your item config.

...
events:
  interact:
    right:
      play_sound:
      ...
...

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