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Events

Use the official files editor to read all the properties

What are events?

Events describe the time when something happen. You can make things happen (actions) when an event is triggered (play sound, execute command etc.)

List of events

  • block_break
  • attack
  • kill
  • interact.entity
  • interact.left
  • interact.left_shift
  • interact.right
  • interact.right_shift
  • interact_mainhand.left
  • interact_mainhand.left_shift
  • interact_mainhand.right
  • interact_mainhand.right_shift
  • interact_offhand.left
  • interact_offhand.left_shift
  • interact_offhand.right
  • interact_offhand.right_shift
  • drop
  • pickup
  • eat
  • drink
  • bow_shot
  • gun_shot
  • gun_no_ammo
  • gun_reload
  • book_write
  • book_read
  • fishing_start
  • fishing_caught
  • fishing_failed
  • fishing_cancel
  • fishing_bite
  • fishing_in_ground
  • wear
  • unwear
  • held
  • held_offhand
  • unheld
  • unheld_offhand
  • item_throw
  • item_hit_ground
  • item_hit_entity
  • placed_block.interact
  • placed_block.break
  • placed_armorstand.interact
  • placed_armorstand.break
  • placed_itemframe.interact
  • placed_itemframe.break
  • holding_item.player_damaged_by_entity
  • holding_item_offhand.player_damaged_by_entity
  • equipped_armor_item.player_damaged_by_entity
  • bucket_empty
  • bucket_fill
Last modified 4mo ago