Enabling custom blocks sounds
You have to run /iazip
each time you change any of these settings to regenerate the resourcepack.
To enable custom blocks sounds you have to enable these options in config.yml
.
enabled
enabled
This enables the whole module.
step.enabled
step.enabled
true
This option will enable playing the custom
step
sound each time an entity walks on a custom block. Note: it will also replace the vanillastep
sound of wood and stone in your resourcepack. (This information is useful only for expert users).
false
This option won't enable playing the custom step sound when an entity walks on a custom block. Note: it won't replace the vanilla wood and stone sounds in your resourcepack. (This information is useful only for expert users).
other.enabled
other.enabled
true
This option will enable playing the custom sounds on various occasions:
break
,fall
,hit
,place
. Note: it will also replace the vanillabreak
,fall
,hit
,place
sounds of wood and stone in your resourcepack. (This information is useful only for expert users).
false
This option won't enable playing the custom sounds on various occasions:
break
,fall
,hit
,place
. Note: it won't replace the vanilla wood and stone sounds in your resourcepack. (This information is useful only for expert users).
step.allow_non_player
step.allow_non_player
true
This option will enable playing the custom
step
sound for any non-player entity. You should disable this if you are afraid of server performance drops due to the high frequency of which this code is called. The feature was benchmarked and coded with performance in mind but some servers might have issues or admins might be paranoid, so I coded this option.
false
This option won't enable playing the custom
step
sound for any non-player entity.
Last updated