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Creation

Installing the Blockbench extension

Before continuing:
  • Make sure you're running Blockbench 4.6.5 or greater
  • Make sure you're running the latest ItemsAdder and latest ItemsAdder Blockbench extension
​Download Blockbench (don't use the web app).
Download the extension file.
Then open Blockbench and click on File -> Plugins.
Click on the icon to load plugins from file, then select the file iaentitymodel.js.
Press OK

Enabling emotes

Open config.yml of ItemsAdder and enable these two options, then run /iazip command.
config.yml
entities:
custom-entitites:
enabled: true
emotes: true

Opening the animations editor

Create a new "ItemsAdder Entity Model"
You can create as many as animations files you want (ItemsAdder 3.2.1+).
Decide if you want to create an emotes file with examples or a blank emotes file.
Decide a name for your emotes pack.
You can notice a lot of example animations on the left.
Delete all the emotes and edit/rename the ones you want. They are useful only as base for your new emotes, to have an example to learn from.
Now create a new animation (emote) and save your .iaentitymodel project file into this folder (for example): contents/my_emotes/resourcepack/assets/minecraft/animations/
Then continue following the tutorial to know how to export the emotes into ItemsAdder.

Apply the changes to ItemsAdder

Click on the ItemsAdder tab and press Export.
You should get a success message.
Use the command /iareload to load the new animation. There is no need to use /iazip!

Playing the animations

Use the emote command: /iaemote <emote> [player] or /emote <emote> [player]

Emote permission

Use the /iaemote command: ia.user.iaemote
Use an emote: ia.user.iaemote.use.<emote> Example: ia.user.iaemote.use.yes

More info about permissions

Last modified 1mo ago