Creation
Before continuing:
- Make sure you're running Blockbench 4.6.5 or greater
- Make sure you're running the latest ItemsAdder and latest ItemsAdder Blockbench extension


Then open Blockbench and click on File -> Plugins.

Click on the icon to load plugins from file, then select the file
iaentitymodel.js
.
Press OK

Open
config.yml
of ItemsAdder and enable these two options, then run /iazip
command.config.yml
entities:
custom-entitites:
enabled: true
emotes: true
Create a new "
ItemsAdder Entity Model
"You can create as many as animations files you want (ItemsAdder 3.2.1+).

Decide if you want to create an emotes file with examples or a blank emotes file.

Decide a name for your emotes pack.

You can notice a lot of example animations on the left.

Delete all the emotes and edit/rename the ones you want.
They are useful only as base for your new emotes, to have an example to learn from.

Now create a new animation (emote) and save your
.iaentitymodel
project file into this folder (for example):
contents/my_emotes/resourcepack/assets/minecraft/animations/

Then continue following the tutorial to know how to export the emotes into ItemsAdder.
Click on the ItemsAdder tab and press Export.

You should get a success message.

Use the command
/iareload
to load the new animation.
There is no need to use /iazip
!Use the emote command:
/iaemote <emote> [player]
or /emote <emote> [player]
Use the
/iaemote
command: ia.user.iaemote
Use an emote:
ia.user.iaemote.use.<emote>
Example: ia.user.iaemote.use.yes
Last modified 1mo ago