- Make sure you're running Blockbench 4.6.5 or greater
- Make sure you're running the latest ItemsAdder and latest ItemsAdder Blockbench extension
Then open Blockbench and click on File -> Plugins.
Click on the icon to load plugins from file, then select the file
config.ymlof ItemsAdder and enable these two options, then run
Create a new "
ItemsAdder Entity Model"
You can create as many as animations files you want (ItemsAdder 3.2.1+).
Decide if you want to create an emotes file with examples or a blank emotes file.
Decide a name for your emotes pack.
You can notice a lot of example animations on the left.
Delete all the emotes and edit/rename the ones you want. They are useful only as base for your new emotes, to have an example to learn from.
Now create a new animation (emote) and save your
.iaentitymodelproject file into this folder (for example):
Then continue following the tutorial to know how to export the emotes into ItemsAdder.
Click on the ItemsAdder tab and press Export.
You should get a success message.
Use the command
/iareloadto load the new animation. There is no need to use
Use the emote command:
/iaemote <emote> [player]or
/emote <emote> [player]
Use an emote:
Last modified 1mo ago