info:
namespace: creaturesplus
items:
soul:
display_name: Soul
permission: creaturesplus
click_in_ia_gui: false
resource:
generate: false
model_path: "mob/soul/soul"
behaviours:
mob:
ai: HUSK
hit_color: ff7e7e
max_health: 40
lock_head_rotation:
y: 0
animation:
attack: soul_attack
walk: soul_walking
soul_walking:
display_name: soul_walking
permission: creaturesplus
show_in_ia_gui: false
resource:
generate: false
model_path: "mob/soul/walking"
behaviours:
mob_animation: true
soul_attack:
display_name: soul_attack
permission: creaturesplus
show_in_ia_gui: false
resource:
generate: false
model_path: "mob/soul/attack"
behaviours:
mob_animation: true