Bow
Last updated
Last updated
The bow animates as you pull it, this allows you to have a single texture for each of these states.
It is very important to set the textures to your bow item that should have set them to avoid problem with missing texture:
To use the status textures, you need to add suffixes to your model filename or texture.
If you plan to use textures (png) you had to set generate: true
.
If you plan to use models (json) you have to set generate: false
, as you already have the models.
BOW
_0
- First pulling state
_1
- Second pulling state
_2
- Third pulling state
FISHING_ROD
_cast
- Shows a fishing rod when it is cast
SHIELD
_blocking
- Shows a shield model when you are blocking with it
BUNDLE
_filled
- Displays a bundle when it is filled
Firstly you need to create three pulling states for our bow
Save them, drop to the directory where is your original bow texture and add suffixes to your textures like this:
I put them into contents/myitems/textures/item/
folder of my resourcepack.
Suffixes also work on model names (json).
I put them into contents/myitems/models/item/
folder of my resourcepack.
You have working bow with item states