default.json
.assets/minecraft/font/custom.json
instead of default.json
./tellraw @a [{"text":"Test message!","font":"default"},"\n",{"text":"Test message!","font":"alt"}]
default
and the second text with font alt
(in this case it's included into the game).custom
, so in this case you will have to use the attribute "font":"custom"
./e
autocomplete command, instead placeholders will be shown (screenshot):XXX:
and %img_XXX%
placeholders or on the vanilla json components specifying the font
attribute (check the example)font_images.command
font_images.scoreboard-teams
font_images.vault-prefix-suffix
font_images.player-display-name
(works only on Paper)Force Unicode: On
and the font_images will show anyway because they are using another font, not the default oneconfig.yml
and run /iazip
: