Iris
Enabling compatibility
Step 1
Install ItemsAdderBlocksInjector and don't remove it after installation!
Step 2
Create your Iris world (follow their guides) and use your ItemsAdder custom blocks IDs as you would do with vanilla blocks.
For example open this file of the overworld
pack: plugins\Iris\packs\overworld\biomes\mountain\mountain.json
Then edit the layers settings to use a custom block, in this example the custom Amethyst Block:
This will generate a similar result:
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F708574821-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-M28TcKgSDvuFN510qye-887967055%252Fuploads%252FKRgwf1pGtIlsTtf7Ypl0%252Fimage.png%3Falt%3Dmedia%26token%3D27f279ef-3834-4d87-be19-2abfa3cf3fb5&width=768&dpr=4&quality=100&sign=6ffb63af&sv=1)
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F708574821-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-M28TcKgSDvuFN510qye-887967055%252Fuploads%252Fy22tOK9IVGDh3VKM96Z7%252Fimage.png%3Falt%3Dmedia%26token%3D228ec4ff-282b-44c1-ba14-0361a95a4430&width=768&dpr=4&quality=100&sign=354c4d0c&sv=1)
Compatibility issues
FastAsyncWorldEdit will stop working, there is nothing I can do about that.
WorldEdit
//undo
and//copy
won't work with the custom blocks placed byIris
, they would be reverted back toNOTE_BLOCK
(ormushroom
,TRIPWIRE
,CHORUS_PLANT
)
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