Constructs
✅ Syntax Basics
Semicolons (
;
) are mandatory at the end of each statement, like in Java.You can use
const
,let
, orvar
to declare variables.Supports lambda expressions and Java class imports.
⚠️ Warning: This scripting feature is a work-in-progress (WIP) and subject to change in future updates. Always check the latest documentation for updates and compatibility.
🌟 Script Variables
Scripts inherit several predefined variables from the event that triggered the script. These variables are automatically available in your script and are prefixed with a $
to avoid name conflicts:
$plugin
: The plugin instance.$event
: The event that triggered the script.$player
: The player involved in the event (if applicable).$customStack
: The custom item stack involved (if applicable).$itemStack
: The standard item stack involved (if applicable).
The generated Java class for the script includes a main
function with the following signature:
📝 Note: This structure is currently fixed and cannot be modified. Ensure your scripts are designed to work within this framework.
⏳ Delays
Use the delay(ticks, () -> { ... })
function to delay execution.
1 second = 20 ticks
📦 Importing Java Classes
You can import external classes using the import
keyword with quotes:
❌ Cancelling The Event
You can cancel the current event using:
🔧 Utility Functions
🧱 ItemStack Utilities
🧍 Player Held Item
🧱 Block Utilities
💬 Messaging and Logging
↺ Casting
Exactly how it works in Java.
📌 Best Practices
Use
delay()
for animations or delayed feedback.Always check
isCustom()
before modifying custom items or blocks.Log actions with
log()
during debugging.Use
cancelEvent()
to prevent default behavior when handling interactions.
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