specific_properties:
block:
placed_model:
type: REAL_NOTE
break_particles: BLOCK
rotx: 0
roty: 0
cancel_drop: true #default is false. if true the custom block won't be dropped when
#player mines it
light_level: 12 #make block emit light
#tools you can't use to break block(accepts partial name of material/customitem)
break_tools_blacklist:
- WOODEN_PICKAXE
- STONE_PICKAXE
- IRON_PICKAXE
#tools you can use to break block(accepts partial name of material/customitem)
break_tools_whitelist:
- DIAMOND_PICKAXE
- PICKAXE
- pickaxe
hardness: 2 #hardness of the block
blast_resistance: 1 #explosion resistance (by default is hardness*3)
no_explosion: false #totally immune from explosions, ignoring blast_resistance
sound: #customizable sounds of the block
break:
name: BLOCK_WOOD_BREAK
volume: 1
pitch: 0.9
place:
name: BLOCK_WOOD_PLACE
volume: 1
pitch: 0.9