ClueScrolls
使用自定义物品
为使用自定义物品,使用 /iacustommodeldata <item>
来获得物品的自定义模型数据,结果应该为一串数字,如 10012
。
在 cluescrolls 配置中,在 material:
下方增加 customModelData: #####
。
配置示例:
tiers:
common:
...
scroll:
material: iron_ingot
customModelData: 10012
...
自定义模型数据也可以在水晶、神秘卷轴与购买界面使用。
详情请见:https://wiki.electro2560.com/en/cluescrolls#itemsadder-configuration
ItemsAdder 线索类型
ClueScrolls 为你的卷轴提供了自定义线索类型。
itemsadder_blockbreak (namespacedid, material, blockdata, blockx, blocky, blockz, world)
itemsadder_blockplace (namespacedid, material, blockdata, blockx, blocky, blockz, world)
itemsadder_blockinteract (namespacedid, action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)
itemsadder_customentitykill (namespacedid, entitytype, entitycustomname, world)
itemsadder_furniturebreak (namespacedid, world)
itemsadder_furnitureplace (namespacedid, world)
示例:
examplebreakclue:
lore: '&d★ &fBreak %amount% modern stone: %completed%'
clueType: itemsadder_blockbreak
amount: 12-16
objective: Break %amount% modern stone
clueName: Modern Stone Breaker
data:
namespacedid: 'iasurvival:modern_stone'
examplefurnitureplaceclue:
lore: '&d★ &fPlace an oak wood park bench'
clueType: itemsadder_furnitureplace
amount: 1
objective: Place an oak wood park bench
clueName: Furniture Placer
data:
namespacedid: 'itemsadder:oak_wood_park_bench'
详情请见:https://wiki.electro2560.com/en/cluescrolls/clue-creation#itemsadder
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