ClueScrolls

使用自定义物品

为使用自定义物品,使用 /iacustommodeldata <item> 来获得物品的自定义模型数据,结果应该为一串数字,如 10012

在 cluescrolls 配置中,在 material: 下方增加 customModelData: #####

配置示例:

tiers:
  common:
    ...
    scroll:
      material: iron_ingot
      customModelData: 10012
    ...

自定义模型数据也可以在水晶、神秘卷轴与购买界面使用。

详情请见:https://wiki.electro2560.com/en/cluescrolls#itemsadder-configuration

ItemsAdder 线索类型

ClueScrolls 为你的卷轴提供了自定义线索类型。

  • itemsadder_blockbreak (namespacedid, material, blockdata, blockx, blocky, blockz, world)

  • itemsadder_blockplace (namespacedid, material, blockdata, blockx, blocky, blockz, world)

  • itemsadder_blockinteract (namespacedid, action, equipmentslot, material, blockdata, blockx, blocky, blockz, world)

  • itemsadder_customentitykill (namespacedid, entitytype, entitycustomname, world)

  • itemsadder_furniturebreak (namespacedid, world)

  • itemsadder_furnitureplace (namespacedid, world)

示例:

examplebreakclue:
  lore: '&d★ &fBreak %amount% modern stone: %completed%'
  clueType: itemsadder_blockbreak
  amount: 12-16
  objective: Break %amount% modern stone
  clueName: Modern Stone Breaker
  data:
    namespacedid: 'iasurvival:modern_stone'
examplefurnitureplaceclue:
  lore: '&d★ &fPlace an oak wood park bench'
  clueType: itemsadder_furnitureplace
  amount: 1
  objective: Place an oak wood park bench
  clueName: Furniture Placer
  data:
    namespacedid: 'itemsadder:oak_wood_park_bench'

详情请见:https://wiki.electro2560.com/en/cluescrolls/clue-creation#itemsadder

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