# RealisticWorldGenerator

## [此处下载](https://www.spigotmc.org/resources/realisticworldgenerator-1-8-8-1-16-x.15905/)

## 兼容性

* 生物群系
* 矿物
* 蓝图 (RWG 蓝图)

{% hint style="warning" %}
仅在 ItemsAdder 2.5.2+ 与 RealisticWorldGenerator 4.30+ 生效
{% endhint %}

## 警告

{% hint style="danger" %}
请勿将自定义方块作为基础矿物。这会导致极高的延迟。\
请使用原版方块。
{% endhint %}

{% code title="ores.yml" %}

```yaml
ores:
  veins:
    biome_layers:
      paste: false
    type: 1
    enabled: true
  base:
    block: ia:itemsadder:ruby_block # <---- DO NOT DO THIS!
```

{% endcode %}

{% hint style="success" %}
请尽在以下方面使用自定义方块：

* 地表
* 矿物
* 结构 (蓝图)
  {% endhint %}

## 如何使用自定义方块

让我们创建一个以 ruby\_block 作为地表的生物群系作为例子。

打开 **RealisticWorldGenerator** 世界配置文件夹中的 `biomes.yml`。

确定一个群系（如 `plains`）并将下方内容作为首层。

{% code title="biomes.yml" %}

```yaml
plains:
  layer:
    '1':
    - ia:itemsadder:ruby_ore;120
    '2':
    - minecraft:coarse_dirt;2
    - minecraft:podzol[snowy=false];5
    - minecraft:grass_block[snowy=false];100
```

{% endcode %}

此例中我也修改了该世界的 `settings.yml` 文件来确保只生成一种群系，以更快找到自定义方块。

{% code title="settings.yml" %}

```yaml
one_biome:
  biome: PLAINS
  oceans: false
  enabled: true
```

{% endcode %}

### 最终结果

这是一个带有自定义地表的世界

![](/files/qh3WyyLqnrQLNFGDtre8)


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