触发数值变化
在游戏过程中自动增加/减少 HUD 值
使 HUD 值动态化
口渴 HUD 是如何工作的?
info:
namespace: realcraft
huds:
thirst_bar:
enabled: true
show:
auto: true
creative: false
underwater: false
riding: false
type: STATUS
x_position_pixels: 10
direction: LEFT
value:
player_stat_name: thirst
start: 10
min: 0
max: 10
triggers:
decrement:
generic_over_time_60_minutes_inside:
min_sky_light: 0
max_sky_light: 13
every_ticks: 30000
amount: 0.5
generic_over_time_45_minutes_outside:
min_sky_light: 14
max_sky_light: 15
every_ticks: 30000
amount: 0.5
biome_over_time_desert_30_minutes_outside:
min_sky_light: 14
max_sky_light: 15
biome: DESERT
every_ticks: 30000
amount: 0.5
food_level_change:
amount: 0.1
increment:
food_level_change:
amount: 0.1
player_respawn:
amount: 10
on_min_value:
damage_player:
every_ticks: 100
damage: 0.5
potion_effect:
every_ticks: 100
type: SLOW
amplifier: 1
duration: 100
images:
positive: realcraft:thirst_bar_positive
half: realcraft:thirst_bar_half
negative: realcraft:thirst_bar_negative
触发器
规则
decrement 触发器
decrement 触发器increment 触发器
increment 触发器on_min_value触发器
on_min_value触发器Last updated