用法
获取 API
自定义物品 - 文档
通过 id 或 namespace:id 获取任何类型的自定义物品(方块、物品、帽子、食物等)
CustomStack stack = CustomStack.getInstance("your_item")
if(stack != null)
{
ItemStack itemStack = stack.getItemStack();
}
else
{
//no custom item found with that id
}
检查自定义物品是否存在
CustomStack.isInRegistry("your_item")
从 Bukkit ItemStack 获取 CustomStack
CustomStack stack = CustomStack.byItemStack(myItemStack);
if(stack != null) // It's a custom item!
{
stack.setUsages(5) // For example set usages
// ...
}
else // It's not a custom item!
{
// ...
}
自定义方块 - 文档
检查自定义方块是否存在
CustomBlock.isInRegistry("your_item")
检查世界上的方块是否为自定义方块
CustomBlock customBlock = CustomBlock.byAlreadyPlaced(block);
if(customBlock != null)
{
// Custom block, do your own stuff here
}
else
{
// Not a custom block
}
放置自定义方块
CustomBlock customBlock = CustomBlock.getInstance("ruby_ore");
if(customBlock != null) //not needed if you're sure the blocks exists.
{
customBlock.place(location);
}
else
{
// Custom block not found in ItemsAdder configurations!
}
自定义实体 - 文档
通过 id 或 namespace:id 生成自定义生物
CustomEntity customEntity = CustomEntity.spawn("your_item", location)
if(customEntity != null)
{
// Custom entity spawned
// Example: print the namespaced id in console
System.out.println(customEntity.getNamespacedID());
}
else
{
// Custom entity not found in ItemsAdder configurations!
}
通过已生成的 Bukkit 实体获取自定义实体
CustomEntity customEntity = CustomEntity.byAlreadySpawned(entity)
if(customEntity != null)
{
// It's a custom entity
// Example: print the namespaced id in console
System.out.println(customEntity.getNamespacedID());
}
else
{
// This Bukkit entity is not a custom entity!
}
液体 API
请同时安装 IALiquids 插件以测试液体
@EventHandler
void interact(PlayerInteractEvent e)
{
if(e.getAction() == Action.LEFT_CLICK_BLOCK)
{
ItemsAdder.setLiquid("ialiquids:red_water", e.getClickedBlock().getLocation());
}
else if(e.getAction() == Action.RIGHT_CLICK_BLOCK)
{
System.out.println(ItemsAdder.getLiquidName(e.getClickedBlock().getRelative(e.getBlockFace()).getLocation()));
}
}
使用 API 更改 HUD 值
在 Frames Hud 中设置浮点值
PlayerHudsHolderWrapper playerHudsHolderWrapper = new PlayerHudsHolderWrapper(playerObject);
PlayerQuantityHudWrapper hud = new PlayerQuantityHudWrapper(playerHudsHolderWrapper, "namespace_name:hud_name");
hud.setFloatValue(1f);
使 HUD 可见
PlayerHudsHolderWrapper playerHudsHolderWrapper = new PlayerHudsHolderWrapper(playerObject);
PlayerQuantityHudWrapper hud = new PlayerQuantityHudWrapper(playerHudsHolderWrapper, "namespace_name:hud_name");
hud.setVisible(true);
旧内容:
自定义生物 (旧) - 文档
通过 id 或 namespace:id 生成自定义生物
CustomMob customMob = CustomMob.spawn("your_item", location)
if(customMob != null)
{
//spawned the custom mob
//example, print the display name in console
System.out.println(customMob.getName());
}
else
{
//no custom mob found with that id
}
通过已生成的生物获取自定义生物
CustomMob customMob = CustomMob.byAlreadySpawned(entity)
if(customMob != null)
{
//it's a custom mob
//example, print the display name in console
System.out.println(customMob.getName());
}
else
{
//this mob is not a custom mob
}
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