⚡事件(Events)
什么是事件?
Event 对象代表事件的状态,比如事件在其中发生的元素. 当触发事件(比如:播放声音,执行命令...)时,你可以设置一些操作([actions](actions.md))
事件列表
block_break
attack
kill
interact.entity
interact.left
interact.left_shift
interact.right
interact.right_shift
drop
pickup
eat
drink
bow_shot
gun_shot
gun_no_ammo
gun_reload
book_write
book_read
fishing_start
fishing_caught
fishing_failed
fishing_cancel
fishing_bite
fishing_in_ground
wear
unwear
held
unheld
item_throw
item_hit_ground
item_hit_entity
placed_block.interact
placed_block.break
placed_armorstand.interact
placed_armorstand.break
placed_itemframe.interact
placed_itemframe.break
bucket_empty
bucket_fill
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