מסך טעינה

Vanilla loading screen

Custom loading screen

How to do that?

Before Minecraft 1.16

You can get a GIMP template here.

  • Edit my file:plugins\ItemsAdder\data\resource_pack\assets\minecraft\textures\gui\title\mojang.png

  • Save the file in the same location

After Minecraft 1.16

Warning: a known issue is that the logo is bugged when you use /iazip or /iatexture to apply the texture ingame. The logo will be shown with no issue only on server join for some reason, probably an Optifine bug.

A little bit difficult: basically you have to split your image in half like I did, so you have to know how to use image editing programs (Photoshop, GIMP or Paint.net). You can get a GIMP template here.

  • Edit my file: plugins\ItemsAdder\data\resource_pack\assets\minecraft\textures\gui\title\mojangstudios.png

  • Save the file in the same location

IMPORTANT The position of the parts needs to be precise. The left side of the texture needs to touch the top-right corner of the canvas while the right side needs to touch the center-left side of the canvas.

This is always the case, no matter the size of the actual texture!

How to change the background color (1.16 only)

Create a new file (or edit the already provided one): plugins\ItemsAdder\data\resource_pack\assets\minecraft\optifine\color.properties

Put this content:

###############################################################################
# Resource loading screen
###############################################################################
# Background color
screen.loading=14181c
# Loading bar background color
screen.loading.bar=14181c
# Loading bar outline
screen.loading.outline=303336
# Loading bar foreground color
screen.loading.progress=1f17ce
# Logo blend mode
# Where src, dst, srcA and dstA are one of: 
#   ZERO, ONE, SRC_COLOR, ONE_MINUS_SRC_COLOR, DST_COLOR, ONE_MINUS_DST_COLOR, 
#   SRC_ALPHA, ONE_MINUS_SRC_ALPHA, DST_ALPHA, ONE_MINUS_DST_ALPHA, SRC_ALPHA_SATURATE
screen.loading.blend=DST_COLOR

You can edit the colors using a HEX color picker

Do not include the # at the start of the color code.

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