הגדרה
Creating your fist mob
yml configuration
You have to create a .yml file in your namespace folder (check other tutorials for more info).
Consider using the official online tool to edit ItemsAdder files. It makes you life easier as it has autocomplete (press CRTL+SPACE) which helps you on avoiding mistakes.
This is an example for a custom mob named Soul. As you can see I set it up like a normal item, but with a special behaviour named mob.
The mob will have head rotation locked (only on Y axis), this will avoid it from looking stupid while looking at player when is at an higher position.
hit_color
is the color the mob will have when damaged by player.
You can get a valid color from these websites:
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Color.html
https://minecraftcommand.science/armor-color
https://misode.github.io/worldgen/biome/ (use one of the color pickers and copy the value from the right)
Note: I skipped the material
property of resource
because it's not needed for mobs, ItemsAdder will automatically handle it.
Animations
You probably noticed that there are two other attributes: attack
and walk
animations.
The mob_animation behaviour tells ItemsAdder that the item is a mob animation.
These are infact other items you have to create like this:
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