Advanced properties
You can also specify some special properties for your emotes.
To do so you have to create a new .yml
file, which is not mandatory for emotes if you don't need to override these properties.
hide_equipment
: If an equipment part of the player must be hidden.
can_player_mode
: If the player can move during the animation.
cancel_conditions
: The various actions which will make the animation stop.
Example
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