đī¸Contents folder
What is the contents folder and how it's structured
Folders types
contents
Is a folder which contains a set of sub-folders. Each one contains separated pack which contain configurations and models/textures/sounds...
You can see that each folder name in contents is the namespace of the assets it contains.
configs
Each folder inside contents
contains a sub-folder called configs
.
This is a folder which contains a set of folders and files.
It contains organized .yml
files which contain items behavior, settings, enchant, recipe, loots, items properties, recipes and more.
Namespace is also set inside the .yml
file itself, don't forget to set it in the top part:
resourcepack
You can see this folder and configs as a very similar thing, but resourcepack folder contains the "graphical" part of all items (and also sounds, GUIs...).
What is a namespace
?
namespace
?As you surely noticed ItemsAdder uses namespaces
to identify most of the things it manages.
A namespace
is a group of elements, in this case a group of items, blocks, mobs etc.
With namespaces you can easily understand where a particular item, sound, block etc. comes from.
Example
All realcraft items are under the realcraft namespace, so when you use the /iaget
command you can see all items IDs start with realcraft:
How can I define my own namespace?
In order to keep everything organized you have to create your own namespace.
First step is to create a subfolder inside: plugins/ItemsAdder/contents/
In this example namespace will be my_items
so create a folder named like the namespace: contents/my_items/
Open the my_items
folder and create a new file, you can call it like as you prefer.
For example: contents/my_items/myswords.yml
Open the new .yml
file and paste this:
As you see I set namespace to my_items
, which is the namespace I chose before and it's the same name of the folder.
Remember to change it based on your namespace.
You can create as many namespaces you want! This allows you to easily organize your packs of items.
You can create as many as .yml
files you want in the same namespace!
This allows you to organize items/things types better.
For example I divided my items in swords, blocks, food, drinks etc...
All this "nesting" could seem boring, but it reduces errors as much as possible and allows you to find everything easily.
Why different folder structures choices?
ItemsAdder allows you to decide which folders structure to use in order to organize your various packs.
This is very useful for admins to have the freedom to organize their pack very fast without worrying about useless nesting of folders. The easiest folder structure to use is the structure 5.
Each sub-pack must use only one structure at a time. Do not mix them in the same sub-pack!
Folders structure method 1
This structure is the default and most complete one.
Folders structure method 2
This structure avoids you to create the assets
folder which is implied and would just add unnecessary complexity.
Folders structure method 3
This structure avoids you to create the resource_pack
folder which is implied and would just add unnecessary complexity.
Folders structure method 4
This structure avoids you to create the assets
folder which is implied and would just add unnecessary complexity.
Folders structure method 5
This is the easier way to create a simple pack with some items without having to create too many sub-folders.
This avoids you to create resourcepack
, assets
, NAMESPACE
folders and makes everything cleaner.
This is useful if your sub-pack doesn't use multiple namespaces, or you won't be able to specify them.
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