🧱Block
Creating your first custom block
Resourcepack hosting
Remember to decide a resourcepack hosting method before you start. I advise you to use self-host which is easier and faster, but you can also use Dropbox and similar
Create a simple custom block
Creating the blocks file
This is an example block (remember to change myitems
namespace to the one you want).
For example I created a file which will contain all my custom blocks.
I created it in the folder: plugins/ItemsAdder/contents/myitems/configs/
In this file (blocks.yml
) I start creating a simple block called red_block
.
It's very important to use a non placeable vanilla material. For example PAPER
.
If you use a block (like STONE
or DIRT
) it will result a bit glitchy when placed.
Creating the textures files
Now the fun part, let's set the textures!
To do that you have to put the .png
textures file inside the correct folder.
In this case your namespace is myitems
so you have to put them in this folder:
plugins/ItemsAdder/contents/myitems/textures/block/
Applying the textures files to your item
Now open blocks.yml
file again and add the resource
part as I did.
As you can see I set generate: true
and I set the textures for the item.
This tells the plugin to generate the 3D model automatically using your texture.
Using different texture for each face
Important: keep the correct cardinal directions order as shown in the example.
Using the same texture for each face
Final complete configuration
Adding the block placing functionality
You have to add the specific_properties
attribute.
Click on the bottom link if you want to specify tools which can break the block, add hardness and other attributes.
Final part
Now you just need to tell the plugin to load your just added block. Make sure to read the hosting tutorial or you won't see the block correctly.
📷Resourcepack hostingGetting the block ingame
Run /iaget red_block
to get the item.
Download the complete example
Block properties
placed_model
placed_model
type
type
this property can have these value:
REAL_NOTE
uses a real block (note_block), no lag, no entities, 100% real blocks.
downsides:
no support for transparency.
max of 750 blocks in total.
REAL
uses a real block (mushroom), no lag, no entities, 100% real blocks. (although it's advised to use
REAL_NOTE
which is more stable).downsides:
max of 191 blocks in total
REAL_TRANSPARENT
uses a real block (chorus), no lag, no entities, 100% real blocks, also with transparency support!
downsides:
max of 63 blocks in total
REAL_WIRE
uses a real block (tripwire), no lag, no entities, 100% real blocks.
downsides:
max of 127 blocks in total.
TILE
uses tile blocks (modified spawner with custom skin). It's not an entity but it have some downsides. Good thing is that you can create infinite blocks, there is no amount limit like REAL blocks.
downsides:
not a 100% real block, it's a retextured spawner
texture/model vanishes on high distance, so it will reveal the spawner vanilla texture
it could cause clientside lag if A LOT of blocks are in the player field of view, but only on lowend PCs.
FIRE
this is a special type of block, it's the fire block.
downsides:
only a max of 14 custom fires is possible, so be sure to create only the ones you need.
REAL
andREAL_NOTE
are meant to be used for decorative blocks and ores.TILE
blocks for trade machines and machinery/rare decorative blocks. You should not useTILE
blocks for ores because it may cause a bit of lag on chunk generation. They are not adviced to be used for populators or decorators.
rotx
and roty
rotx
and roty
This allows you to specify a rotation for a particular model. This is an option for expert users. The specified rotation is STATIC, it's not dynamic. This is useful only if you want to create multiple variants of the same block without having to create a separate model manually.
placeable_on_water
placeable_on_water
This allows to make some blocks placeable directly on water surface.
placeable_on_lava
placeable_on_lava
This allows to make some blocks placeable directly on lava surface.
shift_up
shift_up
This allows to make some blocks placed 1 block up. This is useful for REAL_WIRE
blocks to create tall plants.
custom_variants
custom_variants
Available on ItemsAdder 3.2.5+
Special property which allows to specify custom variants for that block. Accepts the same properties shown in the Minecraft wiki models page.
Example:
cancel_drop
cancel_drop
Cancel drop when block is broken. Useful if you have any mineral that will drop out of the block (loots), to avoid exploits.
If you use silk touch enchanted tool to break the block you will still get the block but it won't drop any item from its loot
Tools blacklist and whitelist
You can set "_PICKAXE" so every pickaxe will match the list rule, also "_AXE" as the plugin checks if the material name contains the word you set in the rule. It also works for custom items ids, so for example if you set "ruby_" every ruby tool will work (ruby_pickaxe, ruby_axe...)
break_tools_blacklist
break_tools_blacklist
Blacklist of tools that cannot break this block
break_tools_whitelist
break_tools_whitelist
Whitelist of tools that can break this block
events_tools_blacklist
events_tools_blacklist
Blacklist of tools that cannot run events on this block (placed_block.interact
)
events_tools_whitelist
events_tools_whitelist
Whitelist of tools that cannot run events on this block (placed_block.interact
)
Other options
hardness
hardness
Hardness of the block, it makes it more difficult to be mined. Refer to my blocks to get some examples (check blocks.yml file inside itemsadder namespace).
blast_resistance
blast_resistance
Explosion resistance (by default is hardness * 3
)
no_explosion
no_explosion
Totally immune from explosions, ignoring blast_resistance
sounds
sounds
You can change block break and place sounds. You can specify a custom sound name instead of a Minecraft sound. You can specify both Spigot sounds or vanilla Minecraft sounds names.
If no break sound is specified it will play BLOCK_STONE_BREAK
(block.stone.break
)
If no place sound is specified it will play the default sound of the vanilla material you set in the resource attribute of this block.
Use the official files editor to read all the properties
📄Files editorDrop experience from block
There are 2 ways to drop experience from your custom blocks.
1. Add the experience drop directly in the custom block creation
This has a downside, you can only set the experience drop to custom blocks, not to vanilla blocks.
2. Add the exp drop to loots
This is the best way because you can also apply this to vanilla blocks types and you can add as many as exp settings you want. This allows you to add more randomness and dynamicity to your drops.
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