Creation
Last updated
Last updated
Before continuing:
Make sure you're running Blockbench 4.2.5 or greater
Make sure you're running the latest ItemsAdder and latest ItemsAdder Blockbench extension
Download Blockbench (don't use the web app).
Download the zip iaentitymodel.zip
Extract it somewhere, then open Blockbench and click on File -> Plugins.
Click on the icon to load plugins from file, then select the file iaentitymodel.js
.
Press OK
Open config.yml
of ItemsAdder and enable these two options, then run /iazip
command.
Open the file player.iaentitymodel
using Blockbench, you can find this file after running /iazip
for the first time.
contents/_iainternal/resourcepack/assets/minecraft/animations/player.iaentitymodel
You can notice a lot of example animations on the left.
You can create as many as animations files you want (ItemsAdder 3.2.1+).
Delete all the emotes and edit/rename the ones you want. They are useful only as base for your personal emotes.
Now create an emote and save your .iaentitymodel
project file into this folder (for example):
contents/my_emotes/resourcepack/assets/minecraft/animations/
Then continue following the tutorial to know how to export the emotes into ItemsAdder.
Click on the ItemsAdder tab and press Export.
You should get a success message.
Use the command /iareload
to load the new animation.
There is no need to use /iazip
!
Use the emote command: /iaemote <emote> [player]
or /emote <emote> [player]
Use the /iaemote
command: ia.user.iaemote
Use an emote: ia.user.iaemote.use.<emote>
Example: ia.user.iaemote.use.yes