Creation

Installing the Blockbench extension

Download Blockbench (don't use the web app).

Download the zip iaentitymodel.zip

Extract it somewhere, then open Blockbench and click on File -> Plugins.

Click on the icon to load plugins from file, then select the file iaentitymodel.js.

Press OK

Enabling emotes

Open config.yml of ItemsAdder and enable these two options, then run /iazip command.

config.yml
entities:
  custom-entitites:
    enabled: true
    emotes: true

Opening the animations editor

Open the file player.iaentitymodel using Blockbench, you can find this file after running /iazip for the first time.

contents/_iainternal/resourcepack/assets/minecraft/animations/player.iaentitymodel

You can notice a lot of example animations on the left.

Creating your own animations file

You can create as many as animations files you want (ItemsAdder 3.2.1+).

Delete all the emotes and edit/rename the ones you want. They are useful only as base for your personal emotes.

Now create an emote and save your .iaentitymodel project file into this folder (for example): contents/my_emotes/resourcepack/assets/minecraft/animations/

Then continue following the tutorial to know how to export the emotes into ItemsAdder.

Apply the changes to ItemsAdder

Click on the ItemsAdder tab and press Export.

You should get a success message.

Playing the animations

Use the emote command: /iaemote <emote> [player] or /emote <emote> [player]

Emote permission

Use the /iaemote command: ia.user.iaemote

Use an emote: ia.user.iaemote.use.<emote> Example: ia.user.iaemote.use.yes

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