🖼️Resource
Properties that allows customization of item graphics
Make sure you're not using UPPERCASE or special characters in items names, namespaces, texture files (png) and model files (json)
Automatic generation
In order to tell ItemsAdder which texture/model use for an item you have to add the resource
attribute.
This is an example:
material
is the vanilla material this item will use as base.
generate
tells to IA if it needs to generate the item model automatically based on textures you listed
textures
is the list of textures IA will use to generate the model automatically.
Where do I put textures?
Textures you listed in the textures
attribute must be placed in the right folder.
So if you set textures
like in the example and your namespace (is for example) my_items
you will have to put example_item.png
file inside this folder: contents/my_items/textures/item
If the path doesn't exists create all the folders needed.
You can avoid setting .png
in the textures
attribute, ItemsAdder will recognize the file automatically
Use your own 3D custom model (.json
file)
.json
file)If you have a custom modelled sword or item you can tell IA not to generate the model automatically. This is an example:
Where do I put my model?
Model you set in the model_path
attribute must be placed in the right folder.
So if you set model_path
like in the example and your namespace (is for example) my_items
you will have to put floating_sword.json
file inside this folder: contents/my_items/models/item
If the path doesn't exists create all the folders needed.
My textures are not working!
If your custom model textures are not showing you have to open your model file and fix the textures path. For example if you had this:
You have to change it to this (your_namespace
is your namespace folder):
Transparent textures (glass and similar)
Furniture
🪟Transparent furnitureBlocks
🧱BlockManually specify custom_model_data
If you want to force the usage of a defined custom_model_data
(CustomModelData
) you can:
You can also tell ItemsAdder to automatically generate the model based on the texture:
Creating 3D models
To create custom models I use BlockBench which is a free, easy to use and amazing tool to make Minecraft model.
Creating 3D model from a texture
Important
If you're using a non-vanilla texture (your .png file) you have to open the .json file of your model and do a little edit.
If your model is using a custom texture you have to make sure to put your namespace in front of the texture name.
For example if you have this 3D model and the texture has this path: contents/my_items/textures/item/custom_item_1.png
you have to add the namespace in front of it (myitems
in my example, you have to use your namespace).
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