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Properties that allows customization of item graphics
Make sure you're not using UPPERCASE or special characters in items names, namespaces, texture files (png) and model files (json)
Automatic generation
In order to tell ItemsAdder which texture/model use for an item you have to add the resource
attribute.
This is an example:
material
is the vanilla material this item will use as base.
generate
tells to IA if it needs to generate the item model automatically based on textures you listed
textures
is the list of textures IA will use to generate the model automatically.
Where do I put textures?
Textures you listed in the textures
attribute must be placed in the right folder.
So if you set textures
like in the example and your namespace (is for example) myitems
you will have to put example_item.png
file inside this folder: plugins\ItemsAdder\data\resource_pack\assets\myitems\textures\item
If the path doesn't exists create all the folders needed.
You can avoid setting .png
in the textures
attribute, IA will recognize the file automatically
Use your own 3D custom model (.json file)
If you have a custom modelled sword or item you can tell IA not to generate the model automatically. This is an example:
Where do I put my model?
Model you set in the model_path
attribute must be placed in the right folder.
So if you set model_path
like in the example and your namespace (is for example) myitems
you will have to put floating_sword.json
file inside this folder: plugins\ItemsAdder\data\resource_pack\assets\myitems\models\item
If the path doesn't exists create all the folders needed.
My textures are not working!
If your custom model textures are not showing you have to open your model file and fix the textures path. For example if you had this:
You have to change it to this (your_namespace
is your namespace folder):
Transparent textures (glass and similar)
Transparent textured furnituresManually specify custom_model_data
If you want to force the usage of a defined custom_model_data (CustomModelData) you can:
You also have to create the model file named "multimeter" (in this example) inside this folder: assets\YOUR_NAMESPACE\models\item
You can also tell IA to automatically generate the model based on the texture:
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