Events
Last updated
Last updated
Events describe the time when something happen. You can make things happen () when an event is triggered (play sound, execute command...)
block_break
attack
kill
interact.entity
interact.left
interact.left_shift
interact.right
interact.right_shift
drop
pickup
eat
drink
bow_shot
gun_shot
gun_no_ammo
gun_reload
book_write
book_read
fishing_start
fishing_caught
fishing_failed
fishing_cancel
fishing_bite
fishing_in_ground
wear
unwear
held
unheld
item_throw
item_hit_ground
item_hit_entity
placed_block.interact
placed_block.break
placed_armorstand.interact
placed_armorstand.break
placed_itemframe.interact
placed_itemframe.break
bucket_empty
bucket_fill