Texture
Custom on-body armor texture
The vanilla_1_17
feature requires ItemsAdder 2.4.22+ and Minecraft 1.17.
It can't work on Minecraft 1.16 and previous versions.
To make 1.16 clients see the custom armors you can enable also the optifine
attribute, this will allow old clients to see the armors anyway.
If you see bugged textures and you have Optifine installed please read here.
Creating the armor renderer
An armor renderer is a setting which contains the information how to show the armor ingame on the player body.
Note: there can be only one armor renderer with per color.
This is a configuration which specified how the game will show the armor ingame.
You must decide a color! Even if the armor won't be colored. The color is like an ID (identifier) for the custom armor renderer.
use_color
disables the recoloring of the armor using the specified color: "#d60000"
. In some cases you may want to recolor the armor using the specified color
, so you will have to set it to true
. This option will also make the item (in inventory) not colored automatically anymore.
color
is the color attribute of this armor. It acts like an unique identifier for the armor (and will tint the armor if use_color
is true
). Use this website to get a valid color: https://minecraftcommand.science/armor-color
Now I create the two PNG files inside the data/resource_pack/assets/myitems/textures/armor/my_armor/
folder.
Creating an armor piece
For example let's create a chestplate (you will create the other pieces on your own, following the same method).
The custom_armor
property is important, it makes the plugin use the previous textures setting (armors_renderer
) for this armor piece.
In this case I didn't specify any color
in the specific_properties
field of the armor piece because it's already specified in the custom_armor
property.
Now I create the item texture and I put it inside the data\resource_pack\assets\myitems\textures\item\my_armor\
folder (in this example I created also a new folder called my_armor
to better organize the resourcepack).
Animated textures
You can also create animated armors!
To create an animated armor you have to create an image with all the animation frames.
Each frame must be under the previous. This is an example this is a 3 frames animation:
Now let's edit the rendering properties to support the animation.
In this case I set interpolation: true
because I want the animation to be smooth.
Default speed is 24, but you can customize it until you find the right speed value:
Emissive textures (glowing in the dark)
You can also create emissive textures which glow in the dark. (You can make both animated and emissive textures at the same time!)
In this case I want to make the previous animation emissive, I want it to glow in the dark. You have to make 2 textures in order to make the textures glow. The transparent part won't glow while the colored part will glow.
You basically just have to copy and paste your texture and erase the parts you don't want to glow.
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