Furniture - complex
Entities













Furniture item settings
ceiling_fan:
name: Ceiling Fan
resource:
material: PAPER
generate: true
texture: item/ceiling_fan
behaviours:
complex_furniture:
entity: ceiling_fan
light_level: 10 # Emits light
solid: true # Hitbox made of BARRIER blocks
drop_when_mined: true # Will be dropped when attacked by player
max_per_chunk: 2 # Max amount of furnitures in chunk
placement_offset: # Used to adjust the spawn location
ceiling: -0.5
wall: 0
floor: 0Furniture custom entity settings
Furniture model












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