> For the complete documentation index, see [llms.txt](https://itemsadder.devs.beer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://itemsadder.devs.beer/japanese/plugin-usage/adding-content/colored-models.md).

# Colored models

{% hint style="info" %}

#### Why?

To make a colored element or a colored vehicle you don't have to make a separate model for each item with a different color.

For example a custom colored furniture.
{% endhint %}

## How can I do this?

### 1. open your model with Blockbench

![](/files/52lkAt0NUHOobilhUy8A)

### 2. select the face you want to be colored

![](/files/tLtFl0LmFOrq8W7ulPEx)

### 3. use a white/gray texture, for better coloring

### 4. enable the hidden "Tint" feature

![](/files/dp3CIgIw0MjfqkkfAsft)

![](/files/ML8pSKwk2NfzocHfCPYk)

### 5. enable the coloring for each face you want to be colored

![](/files/GMGUAzyX8nf37fvpkg99)

### 6. set the specific color attribute in your .yml file.

In this example I used `leather_horse_armor` but you can also use `potion`.

```yaml
  orange_modern_lamp:
    display_name: "Orange Modern Lamp"
    specific_properties:
      leather_horse_armor:
        color: ORANGE
    resource:
      material: LEATHER_HORSE_ARMOR
      generate: false
      model_path: item/template_modern_lamp
```

#### Getting colors

* **Decimal** colors using [this tool](https://www.mathsisfun.com/hexadecimal-decimal-colors.html)
* Colors from this list
  * `WHITE`
  * `SILVER`
  * `GRAY`
  * `BLACK`
  * `RED`
  * `MAROON`
  * `YELLOW`
  * `OLIVE`
  * `LIME`
  * `GREEN`
  * `AQUA`
  * `TEAL`
  * `BLUE`
  * `NAVY`
  * `FUCHSIA`
  * `PURPLE`
  * `ORANGE`

### 7. now you can create as many as furnitures you want, just change the color and it will be automatically colored by the game

![](/files/RvUdqVzoDfWGKicMOJq0)
