Particles
Setup
Configure the special particle location bone
Open your .iaentitymodel
model file with Blockbench.
Create a new bone, it can have any name.
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FYVthoHaUJhfXnKDP7rcC%252Fimage.png%3Falt%3Dmedia%26token%3D20bc0e49-67c3-4734-8902-df20c93b08ff&width=768&dpr=4&quality=100&sign=d798bb38&sv=1)
Rightclick on the bone and select "Bone Config"
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FQ3FvToLa7TCgYhFHwWA3%252Fimage.png%3Falt%3Dmedia%26token%3Dd628c524-427e-4809-9a70-bd04d9e7f46b&width=768&dpr=4&quality=100&sign=e1cef33f&sv=1)
Check the "Locator" option and press "Confirm".
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252F4zDtPf1lZPmNJUszOuKP%252Fimage.png%3Falt%3Dmedia%26token%3Dc105ca30-c2ae-403f-a4b4-f1a5488edf21&width=768&dpr=4&quality=100&sign=5d026d19&sv=1)
Switch to "Animate" view.
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252Fqz1Wwgi4Cuy1tL7CFe6l%252Fimage.png%3Falt%3Dmedia%26token%3D6d61d5e3-ce3b-429c-8299-501e15c53e18&width=768&dpr=4&quality=100&sign=239445d0&sv=1)
Select one of your animations.
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FB6XcKmGfZORZXjgbjChF%252Fimage.png%3Falt%3Dmedia%26token%3De20129de-8855-40e3-b028-8a9b1c5fb4de&width=768&dpr=4&quality=100&sign=dfa35d87&sv=1)
Select the magic wand icon "Animate Effects"
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FcTP3cPOmZKvjt2sBHO0J%252Fimage.png%3Falt%3Dmedia%26token%3D14caa1da-fb00-4efe-bb62-ca2f77984b84&width=768&dpr=4&quality=100&sign=766a4e03&sv=1)
Click on the + icon near "Particle" effect type to create a new particle keyframe.
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FMQmRqMcSAcMDhJVkrWvj%252Fimage.png%3Falt%3Dmedia%26token%3D43970e41-a5a1-4745-b344-7fa9b71b821f&width=768&dpr=4&quality=100&sign=90d10f12&sv=1)
Edit the values on the "Keyframe" panel.
Name: name of the particle, use the ingame Minecraft particle name.
Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
Speed: speed of the particle emission.
Count: amount of emitted particles.
XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with x y z in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FLwQBL4wo7zTpSqH8hicm%252Fimage.png%3Falt%3Dmedia%26token%3D988b1bbe-a3b0-47e1-bb0f-c0b5846eb2d0&width=768&dpr=4&quality=100&sign=3a6fda81&sv=1)
Done
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