Animations
How to create an animation
You can animate your models normally, like you would do with normal Blockbench models. You can find a lot of tutorials on YouTube.
Configure animation type
You have to specify animations types in order to let ItemsAdder play animations based on the entity state. The ItemsAdder Blockbench extension does that automatically on conversion, but sometimes you might have strange animation names and it could not automatically recognize them.
Right click an animation and make sure the animation type is correct.
![](https://itemsadder.devs.beer/~gitbook/image?url=https%3A%2F%2F1022067277-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F8zAFV2tZ9EL5TcR6W3RE%252Fuploads%252FBFmlVKBs8a2k5WypYqqy%252Fimage.png%3Falt%3Dmedia%26token%3Deff38dd8-807a-4d1c-94ad-987ecf5213fe&width=768&dpr=4&quality=100&sign=c10b40b2&sv=1)
Notes
This extension supports animated scale of bones. Make sure to avoid scaling when it's not needed. Check your keyframes.
Avoid adding too many rotation, details and movements, don't forget this is a blocky pixelated game, use its style.
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