> For the complete documentation index, see [llms.txt](https://itemsadder.devs.beer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://itemsadder.devs.beer/japanese/plugin-usage/adding-content/player-emotes/spawning/mythicmobs.md).

# Mythicmobs

## Reskinning a Mythicmob mob

You can use a custom player skin for any Mythicmob mob.

{% hint style="success" %}
This plugin doesn't require Mythicmobs to work, but some servers might need to use it to create custom bosses and similar.
{% endhint %}

### Changing the model

Create a new Mythicmobs mob configuration file in this path: `plugins/MythicMobs/Mobs/custom_player.yml`\
\`\`(you can decide the filename).

{% hint style="warning" %}
Do not use `PLAYER` as type, it causes issues with head/body rotation.
{% endhint %}

{% code title="custom\_player.yml" %}

```yaml
custom_player:
  Type: ZOMBIE
  Display: '&aCustom Player'
  Health: 10
  Damage: 2
  Options:
    MovementSpeed: 0
    Silent: true
  Skills:
  - customentity{playerskin=https://minesk.in/5f1e7ff6409e428bb500cc9315bf7ffb} @self ~onSpawn
```

{% endcode %}

In this example I'm changing the Mythicmobs mob skin to **Notch**'s skin.

![](/files/9giCqwMdDRsxLF05kD8G)

### Custom skin

{% content-ref url="/pages/gFJam8EEMqxi7Xko5hyo" %}
[Summon Custom Player With Skin](/japanese/plugin-usage/adding-content/mobs/custom-skin.md)
{% endcontent-ref %}

### Skills

* `customentity{playerskin=SKIN}` Change the player skin
* `customentity{idle=ANIMATION}` To change the idle animation
* `customentity{walk=ANIMATION}` To change the walk animation
* `customentity{attack=ANIMATION}` To change the attack animation
* `customentity{death=ANIMATION}` To change the death animation
* `customentity{play=ANIMATION}` To play an animation right now
* `customentity{stop=ANIMATION}` To stop the current animation

### Done

![](/files/d1aLpxBrfRwEtjLVAgXl)


---

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