# Sounds

Switch to "**Animate**" view.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-037e67b5146ca1c48c475500a36ccc3bfe69181f%2Fimage%20\(75\)%20\(1\).png?alt=media)

Select one of your animations.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-3a63008708ec8c355194cba7464abcfeb16657cf%2Fimage%20\(92\)%20\(1\)%20\(1\).png?alt=media)

Select the magic wand icon "**Animate Effects**"

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-7c9ae0efb4aa35c9ffbeb24daa4749dce4ef59a9%2Fimage%20\(44\)%20\(1\).png?alt=media)

Click on the **+** icon near "**Sound**" effect type to create a new particle keyframe.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-7ff7b8950fbd045801ae2b4edd7767f5535f7866%2Fimage%20\(76\)%20\(1\)%20\(1\).png?alt=media)

Edit the values on the "**Keyframe**" panel.

* Name: name of the sound, use the ingame Minecraft particle name. You can also use custom sounds from your resourcepack.
* Volume: the volume of the sound.
* Pitch: the pitch of the sound.\\

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-34da14a590adc12ebb7e0d7cd642084af82cd9e5%2Fimage%20\(87\).png?alt=media)
