> For the complete documentation index, see [llms.txt](https://itemsadder.devs.beer/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://itemsadder.devs.beer/japanese/plugin-usage/adding-content/player-emotes/particles.md).

# Particles

### Configure the special particle location bone

Open your `.iaentitymodel` model file with **Blockbench**.\
Create a new bone, it can have any name.

![](/files/q1Cvj7hGkSmGTFnrAOoZ)

Rightclick on the bone and select "**Bone Config**"

![](/files/rJ2QsYWDkjRiIypvOlJr)

Check the "**Locator**" option and press "**Confirm**".

![](/files/oITcK5LNEw9Cx2vii6wn)

Switch to "**Animate**" view.

![](/files/PvVGTnuKVw4uGnSWpUh4)

Select one of your animations.

![](/files/xQKYCt34Vhka85rpFjWl)

Select the magic wand icon "**Animate Effects**"

![](/files/UWDFeKvbMApWKpctLBII)

Click on the **+** icon near "**Particle**" effect type to create a new particle keyframe.

![](/files/cwoAdhnkXPtogzIWEb6Y)

Edit the values on the "**Keyframe**" panel.

* Name: name of the particle, use the ingame Minecraft particle name.
* Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
* Speed: speed of the particle emission.
* Count: amount of emitted particles.
* XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with **x y z** in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.\\

![](/files/zo1zfesAafP6UDEsj0U8)

## Done


---

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