# Particles

### Configure the special particle location bone

Open your `.iaentitymodel` model file with **Blockbench**.\
Create a new bone, it can have any name.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-71208ddb14a10ec0a92f3b022f0726a5b471c4a7%2Fimage%20\(78\)%20\(1\)%20\(1\).png?alt=media)

Rightclick on the bone and select "**Bone Config**"

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-c0a1e29e6bb8623747e9f6cb54863072fbd375f2%2Fimage%20\(68\)%20\(1\).png?alt=media)

Check the "**Locator**" option and press "**Confirm**".

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-7d2ca606ccee06cc94efc345ba5bd3cbd7a4e708%2Fimage%20\(67\)%20\(1\)%20\(1\).png?alt=media)

Switch to "**Animate**" view.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-037e67b5146ca1c48c475500a36ccc3bfe69181f%2Fimage%20\(75\)%20\(1\).png?alt=media)

Select one of your animations.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-3a63008708ec8c355194cba7464abcfeb16657cf%2Fimage%20\(92\)%20\(1\)%20\(1\).png?alt=media)

Select the magic wand icon "**Animate Effects**"

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-7c9ae0efb4aa35c9ffbeb24daa4749dce4ef59a9%2Fimage%20\(44\)%20\(1\).png?alt=media)

Click on the **+** icon near "**Particle**" effect type to create a new particle keyframe.

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-303e4f48701d0ca7004d66cdaa44806d8f85a389%2Fimage%20\(64\)%20\(1\).png?alt=media)

Edit the values on the "**Keyframe**" panel.

* Name: name of the particle, use the ingame Minecraft particle name.
* Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
* Speed: speed of the particle emission.
* Count: amount of emitted particles.
* XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with **x y z** in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.\\

![](https://2228257718-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Faipc4QQKwVS0w1Q604ya%2Fuploads%2Fgit-blob-597668c2a92e5fc0aa062b17b0ae8b2deb316075%2Fimage%20\(69\)%20\(1\).png?alt=media)

## Done
