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circle-exclamationCompletionException: z: Stitching

minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 0, because of minimum power of two: 1
Caught error loading resourcepacks, removing all selected resourcepacks
java.util.concurrent.CompletionException: v: Stitching
    at java.base/java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:315)
    at java.base/java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:320)
    at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:649)
    at java.base/java.util.concurrent.CompletableFuture.postComplete(CompletableFuture.java:510)
    at java.base/java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1773)
    at bbf.b(SourceFile:51)
    at java.base/java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1423)
    at java.base/java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:387)
    at java.base/java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1312)
    at java.base/java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1843)
    at java.base/java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1808)
    at java.base/java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:188)
Caused by: v: Stitching
    at ill.a(SourceFile:90)
    at ill.a(SourceFile:114)
    at java.base/java.util.concurrent.CompletableFuture$UniApply.tryFire(CompletableFuture.java:646)
    ... 9 more
Caused by: iln: Unable to fit: ia:43904 - size: 128x128 - Maybe try a lower resolution resourcepack?
    at ilm.c(SourceFile:55)
    at ill.a(SourceFile:84)
    ... 11 more

This error (and similar) is caused by the fact that you have too many textures in your pack. This happens even more when you have a lot of HD textures.

This limitation depends on your GPU (graphical card), for example Intel integrated GPUs have this issue.

circle-exclamation

How to fix?

  1. Limit the usage of HD textures

  2. Avoid using duplicate PNG files

  3. Make sure you are connecting your HDMI cable into the dedicated GPU port and not into the integrated GPU port

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